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Guru3D.com » News » Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU

Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU

by Hilbert Hagedoorn on: 03/16/2020 04:13 PM | source: news.xbox.com | 78 comment(s)
Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU

The next generation of Xbox is defined by three primary characteristics: Power, Speed and Compatibility. Microsoft now shared all specification on their blog, and they are pretty impressive.

Microsoft works with AMD on the hardware side of the console, fitting it with "Zen 2" CPU cores.  The processor holds eight "Zen 2" cores, with SMT (Hyper-threading) enabled that would account for 16 logical processors or threads. The GPU is 4K UHD gaming capable and offers real-time ray-tracing, and eys that means it is based on RDNA2 graphics architecture. It will feature real-time ray-tracing hardware optimized for DXR 1.1 and supports variable-rate shading (VRS). The GPU is listed having 52 compute units, if the shader clusters hols 64 units per cluster then that accounts for 3328 shader processor running just over 1800 MHz. That brings the new console 12 TFLOPs of compute perf (GPU).  The memory is absed on a 320-bit GDDR6 interface with 16 GB of memory shared in-between the System and GPU. The Xbox Series X will also get a 1 TB NVMe SSD with 2400 MB/s peak sequential transfer rate, and an option for one more 1 TB NVMe storage unit. 

   

CPU 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU
GPU 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size 360.45 mm2
Process 7nm Enhanced
Memory 16 GB GDDR6 w/ 320mb bus
Memory Bandwidth 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage 1 TB Custom NVME SSD
I/O Throughput 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage 1 TB Expansion Card (matches internal storage exactly)
External Storage USB 3.2 External HDD Support
Optical Drive 4K UHD Blu-Ray Drive
Performance Target 4K @ 60 FPS, Up to 120 FPS

 

-- Microsoft - -

In order to support the needs of hardcore gamers, the team strengthened their long-term partnership with chipmaker AMD, which began working with the Xbox team over 15 years ago on the Xbox 360. Sebastien Nussbaum, Corporate Vice President & Senior Fellow, Semi-Custom Products and Technologies at AMD, spoke a bit about what the team created to help power Xbox Series X.

Thanks to a focus on transformational design and generational performance uplift, Nussbaum said that, for developers, “the console ends up being a playground for technical innovation.” This is due in large part to the raw power of the custom designed processor, powered by an 8 core AMD Zen 2 CPU and an RDNA 2-class GPU.

“Xbox Series X is the biggest generational leap of SOC [System on a Chip] and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor,” said Nussbaum. “The Xbox Series X is going to be a beacon of technical innovation leadership for this console generation and will propagate the innovation throughout the DirectX ecosystem this year and into next year.”

 

 

Following the AMD presentation, Technical Fellow Andrew Goossen took the reins to dive deep into the technological bells and whistles that will be powering Xbox Series X. We’ve listed the full system specs below, with handy links out to our glossary for definitions on what many of these terms mean:

 



Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU




« Passmark releases PerformanceTest v10 benchmark, adds AVX512 - Receives Critique for favoring Intel · Xbox Series X: Specs Released by Microsoft - 8-Core ZEN and 3328 shader processors GPU · NVIDIA Postpones GTC announcements »

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Denial
Senior Member



Posts: 13803
Joined: 2004-05-16

#5770044 Posted on: 03/16/2020 04:16 PM
Seems like an impressive chip/console. Glad it's shipping with Mesh Shader support too - seems like it's a technology that can significantly improve realism with LODs but Turing is the only current arch that supports it until RDNA2.

The dedicated sound stuff seems cool as well.

I'm really glad Phil Spencer is leading the Xbox team now -- guy is truly a gamer and definitely appreciates the hardware side of things.

Brasky
Senior Member



Posts: 2402
Joined: 2011-05-19

#5770046 Posted on: 03/16/2020 04:23 PM
This is going to be pretty awesome, but i'm not buying an 8k tv anytime soon so i won't get the super duper benefits. It still should be tons of fun and the full backward compatibility will be nice and a good selling point.

jststojc
Senior Member



Posts: 1342
Joined: 2003-05-10

#5770049 Posted on: 03/16/2020 04:30 PM
How do you get 16GB RAM@320bit Interface, clearly on the picture there are 10 RAM chips, this would mean 1,6GB RAM chips or in bit 12,8Gbit. Never heard of RAM chips in that size. Theoretically 1,5GB are possible with gddr5/6

Matt26LFC
Senior Member



Posts: 3113
Joined: 2008-01-06

#5770055 Posted on: 03/16/2020 04:41 PM
Consoles are actually getting interesting lol Wonder what that spec will cost though

Denial
Senior Member



Posts: 13803
Joined: 2004-05-16

#5770057 Posted on: 03/16/2020 04:43 PM
How do you get 16GB RAM@320bit Interface, clearly on the picture there are 10 RAM chips, this would mean 1,6GB RAM chips or in bit 12,8Gbit. Never heard of RAM chips in that size. Theoretically 1,5GB are possible with gddr5/6


Mix of 1 and 2GB chips - it's why the memory bandwidth is split.



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