Xbox Series X / S are the only consoles that use the full capabilities of the AMD RDNA 2 architecture
Microsoft earlier on wrote an article on its blog, devoted to all the news about Xbox consoles and its ecosystem, where it praised AMD for the launch of its Radeon and took the opportunity to spice up the war between consoles, claiming that the X Series and S are the only ones that use the full capacity of the RDNA 2 architecture.
Microsoft saluted its partner and SoC provider for its next-generation consoles. In addition, the company advancedto show what the Xbox Series X and Series S are capable of, and how they integrate the RDNA 2 architecture. The company noted that they have new hardware acceleration capabilities, such as Directx Ray Tracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading, for game developers to take advantage of.
The long-term strategic relationship between Xbox and AMD over the past 15 years, beginning with the Xbox 360, is at the heart of the Xbox Series X and Xbox Series S. With the upcoming launch of the Xbox Series X|S on November 10, together we are ushering in the next generation of gaming delivering a level of power, performance and compatibility never before seen in console gaming, powered by AMD’s latest “Zen 2” and RDNA 2 architectures. Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
Microsoft made was it clear that the Xbox Series X and Series S are the only next-generation consoles that have full support for the RDNA2 architecture that AMD showed. So is Microsoft the only console manufacturer to use the full potential of RDNA 2 aka DirectX Raytracing?
Does the new Sony console not support all the features of the new AMD GPU architecture?
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To me this is not a good news, it is more like they say:
We only have RDNA 2 so nothing new...
I will like them to say something like:
This is something that is not from RDNA 2 and is new in our console.
For example Sony has a new Geometry Engine. We don't know how good it will do but is something new... And Sony also say that the have RDNA 2 to some extent.
To me this is not a good market strategy.
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Tbh it's not like Sony consoles had a great track record of being easy to develop for, using AMD is a first for them.
Understandable that Microsoft uses this angle of attack in marketing, AMD is market leader in computing being CPU or GPU technology and they've been working with them for 15years.
The technology mentionned are also not only AMD exclusives, but internationally defined/normed technology as part of latest graphic APIs.
There's a ton of firms involved in the making of those standard, just checking the Kronos Group and you'll see Sony isn't part of the equation of firms working on the future of graphic computing.

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More likely it's using the same Smart memory access thing where Sony have their own special storage compression solution.
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I think it’s more a case of both Xbox Series X/S supporting the full feature set that DX12 Ultimate provides because both consoles use DX12. Sony however use their own API so who knows what features it supports?
The specs list the PS5 as RDNA 2 so I don’t see why it wouldn’t support all those things at a hardware level at least, and they’ve already shown off games that use Ray Tracing.
Raytracing is minor thing in RDNA2. Other features are more important for performance reasons. Raytracing costs performance, others improve it.
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I think it’s more a case of both Xbox Series X/S supporting the full feature set that DX12 Ultimate provides because both consoles use DX12. Sony however use their own API so who knows what features it supports?
The specs list the PS5 as RDNA 2 so I don’t see why it wouldn’t support all those things at a hardware level at least, and they’ve already shown off games that use Ray Tracing.