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Guru3D.com » News » Unigine Engine - Renderer Features 2012

Unigine Engine - Renderer Features 2012

by Hilbert Hagedoorn on: 08/04/2012 06:57 AM | source: | 0 comment(s)
Unigine Engine - Renderer Features 2012

Unigine Corporation has released a new video that showcases some of the features from the latest version of its in-house engine. UNIGINE is a real-time 3D engine, which lets you fully unleash your talent and achieve great business results. 

UNIGINE Engine has support for all the latest and greatest rendering features that hardware can provide:

  • Multiple API render (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL / OpenGL ES / PS3)
  • Shader Model 5.0 support
  • Hardware tessellation with displacement mapping
  • Screen-space ambient occlusion (SSAO)
  • Real-time global illumination
  • DOF with Bokeh effect
  • Subsurface scattering
  • Cinematic post-processes

Unigine Corporation has released a new video that showcases some of the features from the latest version of its in-house engine.



Unigine Engine - Renderer Features 2012 Unigine Engine - Renderer Features 2012
Tagged as: Engine, Features, Renderer, Unigine




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