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Guru3D.com » News » The Witcher 3 - 2019 - Ray tracing

The Witcher 3 - 2019 - Ray tracing

by Hilbert Hagedoorn on: 05/24/2019 08:12 AM | source: | 7 comment(s)

hodilton has shared a video, showing The Witcher 3 with Pascal Gilcher’s new alpha Reshade mod that adds path tracing/ray tracing GIobal Illumination effects to every DX9, DX10 and DX11 game. 
 







« MSI Announces MPG Sekira 500 Chassis Series · The Witcher 3 - 2019 - Ray tracing · ASUS Provides BIOS updates addressing MDS vulnerabilities, ZombieLoad, RIDL, and Fallout »

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emperorsfist
Senior Member



Posts: 1410
Joined: 2018-08-29

#5672582 Posted on: 05/24/2019 08:58 AM
So far, the reshade not-really-raytracing doesn't impress me very much.(from the examples I've seen so far). I don't get what the fuss is about. If the game wasn't made with this in mind, no amount of post-processing filters is gonna do much good, except make it look weird.

Spets
Senior Member



Posts: 3072
Joined: 2011-05-10

#5672591 Posted on: 05/24/2019 09:05 AM
Looks more like screen space effects but still nice.

jbscotchman
Senior Member



Posts: 5702
Joined: 2004-01-28

#5672617 Posted on: 05/24/2019 09:56 AM
Eh, doesn't really seem like an improvement to me.

Undying
Senior Member



Posts: 15245
Joined: 2008-08-28

#5672619 Posted on: 05/24/2019 10:02 AM
Looks like a warm tint instead of cold one.

Vanila game looks great even without this.

nevcairiel
Senior Member



Posts: 750
Joined: 2015-05-19

#5672624 Posted on: 05/24/2019 10:24 AM
Looks more like screen space effects but still nice.


Thats because it basically is. You can't add proper ray-tracing to a game from the outside.

Its most obvious in some of the scenes as the character/camera moves and the lighting of the entire room changes due to that, because light sources go off-screen.

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