STALKER 2: Heart of Chernobyl for PC needs 150 GB Storage and at least a GTX 1060 6GB
GSC GameWorld revealed in detail the official requirements for STALKER 2: Heart of Chernobyl for PC.
Although there may be some modifications for its launch on April 28, 2022, the developer indicated that we will need at least 150 GB of free space and a 6 GB GeForce GTX 1060 .
Minimum requirements :
- OS: Windows 10
- CPU: AMD Ryzen 5 1600X / Intel Core i5-7600K
- RAM: 8GB
- GPU: AMD Radeon RX 580 8GB / NVIDIA GeForce GTX 1060 6GB
- Storage: 150GB
Recommended Requirements :
- OS: Windows 10
- CPU: AMD Ryzen 7 3700X / Intel Core i7-9700K
- RAM: 16GB
- GPU: Radeon RX 5700 XT 8GB / GeForce RTX 2070 SUPER 8GB / GeForce GTX 1080 Ti 11GB
- Storage: 150GB
STALKER 2 is set in the Chernobyl Exclusion Zone, where, those who have played the first installment, will remember that two disasters occurred within that area, which caused the appearance of strange mutations and anomalies.
“Discover the vast Chernobyl Exclusion Zone, filled with dangerous enemies, deadly anomalies, and powerful artifacts. Unravel your own epic story as you enter the heart of Chernobyl. Choose your path wisely, as it will determine your destiny and shape the future of the Zone in the end . " The title will be available on April 28, 2022
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Senior Member
Posts: 12625
Joined: 2011-10-22
If video card prices aren't back down to normal by the time this releases I will be attempting to play this with lower than minimum spec video card.... haha...
And if it can't, refund~
Senior Member
Posts: 862
Joined: 2017-02-17
150gb... wish PC got some level on codensing, (well more wish developers made use of it), keep seeing games on ps5 shrink in size due to compression of the new tech, and PC we are still getting bloated games
Senior Member
Posts: 966
Joined: 2012-11-28
I've developed a habit of uninstalling games I haven't played in over a year. Saves a lot of space. The ones I might actually return to I just offload to a HDD.
Senior Member
Posts: 503
Joined: 2018-06-21
150 Gb? If I'm not mistaken, this is about twice what Death Stranding required, and that was an enormous sandbox to bounce around in. Perhaps this is what should be expected when transitioning from X-Ray to the Unreal engine.
Senior Member
Posts: 966
Joined: 2012-11-28
Well, it is a 2022 game and they probably started development well before all this nonsense we're having to deal with. Perhaps things will get back to normal by the time it's out. I don't trust that release date one bit.