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Guru3D.com » News » Russia 2055 - Pre-Alpha Teaser Demo

Russia 2055 - Pre-Alpha Teaser Demo

by Hilbert Hagedoorn on: 03/18/2019 09:17 AM | source: twitter | 23 comment(s)
Russia 2055 - Pre-Alpha Teaser Demo

Invictus Volition has released a pre-alpha teaser demo for Russia 2055. Russia 2055 is described as a prologue to a game called Battle A.E. (Battle After Earth), featuring visuals that impressed all gamers when it was initially unveiled.

- OS: 64-bit Windows 7, Windows 8.1 and Windows 10
- Processor (AMD): AMD FX-8350
- Processor (Intel): Core i5 6600K
- Memory: 8GB RAM
- Graphics card (NVIDIA): NVIDIA GeForce® GTX 1050 / NVIDIA GeForce® GTX 660 2GB
- Graphics card (AMD): AMD Radeon™ RX 560 / HD 7850 2GB
- DirectX: 11.0 Compatible video card or equivalent
- Online Connection Requirements: 512 KBPS or faster Internet connection
- Hard-drive space: 50GB

 







« Three Kingdoms: Total War PC requirements · Russia 2055 - Pre-Alpha Teaser Demo · Nvidia might give 7nm GPU teaser on GTC »

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kendoka15
Senior Member



Posts: 131
Joined: 2014-03-14

#5651088 Posted on: 03/18/2019 09:42 AM
The grain, motion blur and camera shake make this look like a school project

Ridiric
Senior Member



Posts: 198
Joined: 2016-09-08

#5651092 Posted on: 03/18/2019 10:01 AM
The grain, motion blur and camera shake make this look like a school project

Less annoyed about the motion blur or grain (even though I hate motion blur in most games), more annoyed with how long the clip is and it showing nothing really, guy stares at the side of a mech showing nothing, stands around looking at empty transport e.t.c all in the same zone, camera shake was horrible though, and the clipping OMG the clipping, whenever I see clipping it immediately destroys any immersion a game might have had.

Clip should have been a quarter of its length if that, used way less shaking, avoided showing clipping, and been a proper teaser instead of whatever the hell that was.

Deleted member 213629
Unregistered



#5651107 Posted on: 03/18/2019 10:52 AM
Not sure if the goal is to be stylistic with the visual but it's fucking nauseating - that filter needs to go (shadows/fire etc) they're obviously having serious frame rate issues pre-alpha or not. I wouldn't have made that move, optics an all. No pun meant considering the visual optics of the game are making me squint.

Underneath all that visual bloat there's a good looking game there. Depth perception seems off by a little too. Beyond that the game has a "realism" like aesthetic to it that I really like.

Kaarme
Senior Member



Posts: 2309
Joined: 2013-03-10

#5651111 Posted on: 03/18/2019 11:00 AM
Less annoyed about the motion blur or grain (even though I hate motion blur in most games), more annoyed with how long the clip is and it showing nothing really, guy stares at the side of a mech showing nothing, stands around looking at empty transport e.t.c all in the same zone, camera shake was horrible though, and the clipping OMG the clipping, whenever I see clipping it immediately destroys any immersion a game might have had.

Clip should have been a quarter of its length if that, used way less shaking, avoided showing clipping, and been a proper teaser instead of whatever the hell that was.

Yeah. I have no idea what the person who recorded that was thinking. It's like he was dead drunk. You know, like a drunken person can spend minutes trying to do some simple thing repeatedly over and over without really comprehending what they are doing.

TestDriver
Senior Member



Posts: 120
Joined: 2002-12-09

#5651190 Posted on: 03/18/2019 03:55 PM
It's like he was dead drunk.


Well, it was made in Russia.. :p

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