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Russia 2055 - Pre-Alpha Teaser Demo
Invictus Volition has released a pre-alpha teaser demo for Russia 2055. Russia 2055 is described as a prologue to a game called Battle A.E. (Battle After Earth), featuring visuals that impressed all gamers when it was initially unveiled.
- OS: 64-bit Windows 7, Windows 8.1 and Windows 10
- Processor (AMD): AMD FX-8350
- Processor (Intel): Core i5 6600K
- Memory: 8GB RAM
- Graphics card (NVIDIA): NVIDIA GeForce® GTX 1050 / NVIDIA GeForce® GTX 660 2GB
- Graphics card (AMD): AMD Radeon™ RX 560 / HD 7850 2GB
- DirectX: 11.0 Compatible video card or equivalent
- Online Connection Requirements: 512 KBPS or faster Internet connection
- Hard-drive space: 50GB
« Three Kingdoms: Total War PC requirements · Russia 2055 - Pre-Alpha Teaser Demo
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Ridiric
Senior Member
Posts: 198
Joined: 2016-09-08
Senior Member
Posts: 198
Joined: 2016-09-08
#5651092 Posted on: 03/18/2019 10:01 AM
Less annoyed about the motion blur or grain (even though I hate motion blur in most games), more annoyed with how long the clip is and it showing nothing really, guy stares at the side of a mech showing nothing, stands around looking at empty transport e.t.c all in the same zone, camera shake was horrible though, and the clipping OMG the clipping, whenever I see clipping it immediately destroys any immersion a game might have had.
Clip should have been a quarter of its length if that, used way less shaking, avoided showing clipping, and been a proper teaser instead of whatever the hell that was.
The grain, motion blur and camera shake make this look like a school project
Less annoyed about the motion blur or grain (even though I hate motion blur in most games), more annoyed with how long the clip is and it showing nothing really, guy stares at the side of a mech showing nothing, stands around looking at empty transport e.t.c all in the same zone, camera shake was horrible though, and the clipping OMG the clipping, whenever I see clipping it immediately destroys any immersion a game might have had.
Clip should have been a quarter of its length if that, used way less shaking, avoided showing clipping, and been a proper teaser instead of whatever the hell that was.
Deleted member 213629
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#5651107 Posted on: 03/18/2019 10:52 AM
Not sure if the goal is to be stylistic with the visual but it's fucking nauseating - that filter needs to go (shadows/fire etc) they're obviously having serious frame rate issues pre-alpha or not. I wouldn't have made that move, optics an all. No pun meant considering the visual optics of the game are making me squint.
Underneath all that visual bloat there's a good looking game there. Depth perception seems off by a little too. Beyond that the game has a "realism" like aesthetic to it that I really like.
Not sure if the goal is to be stylistic with the visual but it's fucking nauseating - that filter needs to go (shadows/fire etc) they're obviously having serious frame rate issues pre-alpha or not. I wouldn't have made that move, optics an all. No pun meant considering the visual optics of the game are making me squint.
Underneath all that visual bloat there's a good looking game there. Depth perception seems off by a little too. Beyond that the game has a "realism" like aesthetic to it that I really like.
Kaarme
Senior Member
Posts: 2309
Joined: 2013-03-10
Senior Member
Posts: 2309
Joined: 2013-03-10
#5651111 Posted on: 03/18/2019 11:00 AM
Less annoyed about the motion blur or grain (even though I hate motion blur in most games), more annoyed with how long the clip is and it showing nothing really, guy stares at the side of a mech showing nothing, stands around looking at empty transport e.t.c all in the same zone, camera shake was horrible though, and the clipping OMG the clipping, whenever I see clipping it immediately destroys any immersion a game might have had.
Clip should have been a quarter of its length if that, used way less shaking, avoided showing clipping, and been a proper teaser instead of whatever the hell that was.
Yeah. I have no idea what the person who recorded that was thinking. It's like he was dead drunk. You know, like a drunken person can spend minutes trying to do some simple thing repeatedly over and over without really comprehending what they are doing.
Less annoyed about the motion blur or grain (even though I hate motion blur in most games), more annoyed with how long the clip is and it showing nothing really, guy stares at the side of a mech showing nothing, stands around looking at empty transport e.t.c all in the same zone, camera shake was horrible though, and the clipping OMG the clipping, whenever I see clipping it immediately destroys any immersion a game might have had.
Clip should have been a quarter of its length if that, used way less shaking, avoided showing clipping, and been a proper teaser instead of whatever the hell that was.
Yeah. I have no idea what the person who recorded that was thinking. It's like he was dead drunk. You know, like a drunken person can spend minutes trying to do some simple thing repeatedly over and over without really comprehending what they are doing.
TestDriver
Senior Member
Posts: 120
Joined: 2002-12-09
Senior Member
Posts: 120
Joined: 2002-12-09
#5651190 Posted on: 03/18/2019 03:55 PM
Well, it was made in Russia.. :p
It's like he was dead drunk.
Well, it was made in Russia.. :p
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Posts: 131
Joined: 2014-03-14
The grain, motion blur and camera shake make this look like a school project