Razer shows mouse, wrist rest and chair with haptic feedback
Razerannounced Razer HyperSense, an ecosystem of interconnected haptic-powered gaming devices designed to deliver a cohesive and high-fidelity haptics experience for superior gaming immersion.
Razer Co-Founder and CEO Min-Liang Tan said: “We are finally able to feel what we see and hear all around using the gaming arena, sensing the hiss of enemy fire or feeling the full bass of a monster’s growl. Much like Razer Chroma where we have demonstrated the power of a connected lighting system across gaming devices, Razer HyperSense syncs gaming devices equipped with high-fidelity haptic motors to enhance immersion in gaming.”
How Razer HyperSense Works:
Razer HyperSense takes advantage of each device’s position in a traditional PC gaming setup to provide powerful 360-degree tactile feedback and immersion that allows gamers to feel explosions on their right, enemies approaching from behind or an incoming attack from the front. It features advanced haptic technologies developed by Lofelt™, SUBPAC™ and others.
Out of the box, Razer HyperSense intelligently triggers devices to provide high-fidelity feedback based on positional audio or specific sound cues like the impact of a hammer, firing of a rocket launcher or the blowing of a gust of wind from the left to the right. This combination of both environmental audio cues and more immediate sounds around an in-game character will provide complete 360-degree immersion.
Like Razer Chroma, Razer HyperSense is capable of a more distinct and powerful immersive experience via game developer integrations which tie specific game events, audio queues and game mechanics to high-definition haptics capable of reproducing a wider variety of vibrations than conventional haptic devices for natural and lifelike feedback.
Razer is currently working with game developers for deeper integration with the technology. Interested parties can contact: hypersensedeveloper@razer.com
“Razer HyperSense has tons of potential to increase immersion in gaming,” said Tim Willits, Studio Director at id Software. “I recently tried the Razer Nari Ultimate, and the added layer of tactile feedback to positional sound made me feel even more engaged and aware of my surroundings. I can’t wait to try an entire ecosystem of haptic enabled devices working together to bring to life the world and action of video games.”
A preview of Razer HyperSense can be experienced at CES 2019, delivered also with positional audio powered by THX™ Spatial Audio. The setup will include the Razer Nari Ultimate, the first wireless gaming headset from Razer to feature Razer HyperSense as well as a mouse and wrist wrest with haptics by Lofelt™ and a chair with haptics by SUBPAC™
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Senior Member
Posts: 3533
Joined: 2014-10-20
Falling apart due to it's own vibrations in 26 months. And mining crypto.
On a more serious note, I'm not sure I fancy haptic feedback on the wrist rest or mouse, crippling aim...
That's designed in order to achieve 100% seizure intensity.
Not only you will have severe seizures from all those RGB's on your mouse mat, mouse, chair, case, keyboard, MONITOR STAND, headset, gpu, ram, mobo, fans e.t.c.
But when it actually happens, with Razer seizure technology you will shake as well like a crazy.
Now that's Tech!
Senior Member
Posts: 610
Joined: 2015-05-03
People are still buying razer products? They're awful. I don't know why they haven't gone bust when there's so many better options out there
Senior Member
Posts: 627
Joined: 2010-01-20
Since all this gaming madness start i have seen some good ideas:
Hi DPI mices
Ambient lights synced with monitor image
Low priced hi performance routers/aps
Hi refresh rate monitors/Variable refresh rate (gsync-freesync)
This advanced haptic feedback could be another one if its proposed as an standard and not as a proprietary Razer crap
Senior Member
Posts: 2137
Joined: 2011-01-04
For the record, I've only had 1 razer product fail. A headset, but it served me for about 3 yrs. It was the Barracuda headset that went with the Barracuda AC-1 sound card. I agree, they are going overboard now. Haptic in the seat might be cool. I own the Razer Nari Ultimate Wireless headset with Haptic feedback and all I can say is, for gaming, I'll never use another headset. It doesn't sound as good as my DT 770 Pro's, but it does sound much better than I thought. I absolutely adds to the gameplay. I can't count how many times I laughed in Doom when I fired the grenade launcher ,heard the thud and is rumbled my headset.. Even subtle things activate it, but its subtle. I'm not hard on my equipment and most of my gear last for years. I have a 2 year warranty on these just in case. How can you have haptic on a mouse and not mess up your aim? Makes no sense. The chair and headset yes, everything else. NO..
Senior Member
Posts: 14161
Joined: 2014-07-21
Falling apart due to it's own vibrations in 26 months. And mining crypto.
On a more serious note, I'm not sure I fancy haptic feedback on the wrist rest or mouse, crippling aim...