NVIDIA working on DLSS 3.5: Advancements in Ray Tracing and Upscaling Technology

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NVIDIA's pending release, DLSS 3.5, builds on the previous DLSS 3 version, further advancing its Deep Learning Super Sampling (DLSS) technology. While AMD FSR3 and XeSS have shifted to an open-source approach, NVIDIA continues to refine its DLSS technology.



DLSS, underpinned by artificial intelligence, has seen several updates since its introduction. DLSS 3.5 emphasizes improved ray tracing through Ray (Tracing) Reconstruction (RR).

DLSS 3.5's primary innovation, Ray Reconstruction, aims to elevate the visual output beyond traditional denoising techniques. According to NVIDIA, the RR methodology has been trained on a dataset five times larger than its predecessor, DLSS 3. This extensive training considers a wide array of ray-traced effects and focuses on distinguishing beneficial temporal and spatial pixels. Moreover, it prioritizes the preservation of high-frequency data essential for superior upscaling results.

Where traditional methods might remove critical data during the denoising and upscaling processes, Ray Reconstruction is engineered to keep color details and minimize the reduction of lighting effects. Standard techniques can produce artefacts, such as the ghosting effect from accumulated pixels of previous frames or reduced global illumination and reflection quality due to insufficient data. The Ray Reconstruction feature in DLSS 3.5 aims to address and diminish these concerns.

NVIDIA plans to launch DLSS 3.5 in the forthcoming fall. This refined technology is set to be implemented in games like Cyberpunk 2077: Phantom Liberty, Portal with RTX, and Alan Wake 2. Integration is also anticipated in platforms and renderers such as the NVIDIA Omniverse Platform, Chaos Vantage, and D5 Renderer.

In other news.

Community Initiative: Half-Life 2 RTX

Independent developers operating under the banner of Orbifold Studios are in the process of creating an RTX Remix version of Half-Life 2, independently from Valve. They have been granted early access to the RTX Remix toolkit from Nvidia. Although no official release date has been announced, Nvidia has shared a trailer for Half-Life 2 RTX: An RTX Remix Project.

Xbox PC Game Pass Integration with GeForce Now

As an additional development, Nvidia has revealed that the initial batch of Xbox PC Game Pass titles will become accessible on the cloud gaming platform, GeForce Now, starting from this week. Effective August 24, gamers will be able to engage with all supported titles from Xbox Game Studios and Bethesda through Nvidia's service, alongside an array of third-party titles. Consequently, if you possess access to a supported game via Xbox Game Pass or a Microsoft Store acquisition, repurchasing will not be necessary.

NVIDIA working on DLSS 3.5: Advancements in Ray Tracing and Upscaling Technology


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