NVIDIA Shows Lunar Landing demo with RTX Real-Time Ray Tracing

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It’s been almost fifty years since the Apollo 11 moon landing, and the controversy of its staging followed it for many decades after. Four years ago, using Maxwell GPU technology, NVIDIA addressed the controversy by showing how it would have been impossible to stage.



For Turing they’ve recreated one of history’s most iconic shots – showcased during Jensen Huang’s keynote at GTC Europe.


 

This presentation utilizes NVIDIA RTX real-time ray tracing technology and Unreal Engine to showcase the reflection of light on different surfaces, illustrating how the classic photo was taken.



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