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Guru3D.com » News » No DX12 Support for Deus Ex: Mankind Divided at Launch

No DX12 Support for Deus Ex: Mankind Divided at Launch

by Hilbert Hagedoorn on: 08/18/2016 12:24 PM | source: | 91 comment(s)
No DX12 Support for Deus Ex: Mankind Divided at Launch

Over at its Steam page Eidos states that "Deus Ex: Mankind Divided," will not ship with DirectX 12 support at launch. The game will release on August 23, 2016 based on DirectX 11. DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

The Deus Ex franchise originated on PC, and we’re passionate about continuing to provide the best experience possible to our long-time fans and players on the PC. 

Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th! 

We thank you for your patience, passion, and support. 

- The Deus Ex team







« Review: ASUS ROG GeForce GTX 1070 STRIX Gaming · No DX12 Support for Deus Ex: Mankind Divided at Launch · G.SKILL Shows DDR4-3333MHz CL14 128GB and DDR4-3333MHz »

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IceVip
Senior Member



Posts: 845
Joined: 2013-04-08

#5322995 Posted on: 08/18/2016 12:38 PM
That moment when the most hyped dx12 title gets released without dx12.

go4brendon
Senior Member



Posts: 150
Joined: 2015-01-16

#5322997 Posted on: 08/18/2016 12:42 PM
Anti-piracy strategy?

Undying
Senior Member



Posts: 18437
Joined: 2008-08-28

#5322998 Posted on: 08/18/2016 12:44 PM
Anti-piracy strategy?


Or just boosting sales in the first week letting any OS and legacy cards to run the game using older api.

meth curd
Member



Posts: 93
Joined: 2013-10-29

#5323017 Posted on: 08/18/2016 01:24 PM
is there any confirmed difference between dx11 and dx12 on a visual fx level?

fOrTy_7
Senior Member



Posts: 345
Joined: 2005-06-18

#5323039 Posted on: 08/18/2016 01:52 PM
is there any confirmed difference between dx11 and dx12 on a visual fx level?


Why would there be any? From my understanding, DX12 doesn't bring any visual eye candy. It changes drivers at very low level reducing API overhead and makes rendering truly multithreaded. Also if forces game developers to make any hardware specific optimizations, which are different for nVidia and AMD. In best case scenario you can expect to have better framerate on weak CPU. In worst case scenario same performance as DX11, plus it requires Windows 10 to be installed and disables some overlay tools and applications. meh

19 pages 1 2 3 4 > »


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