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Guru3D.com » News » MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive

MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive

by Hilbert Hagedoorn on: 07/01/2013 07:24 AM | source: | 5 comment(s)
MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive

Microsoft has officially confirmed that it will be releasing DirectX 11.2 in time for the release of the Xbox One and Windows 8.1. Now for the bad news: The release will only be for Xbox One and Windows 8.1. At the BUILD conference running this week, Microsoft has confirmed that it is continuing to work on DirectX with plans to launch DirectX 11.2 in the near future - and promises of new technology to boot. During a keynote session at the conference, Microsoft's Antoine Leblond showed off a new feature to attendees that promises to increase the amount of detail that can be shown on-screen: tiled resources.

Designed to allow a game to use both system RAM and graphics RAM to store textures, Leblond claimed that tiled resources will enable DirectX 11.2 games to vastly improve the resolution of textures displayed in-game. By way of proof, Leblond showed off a demonstration that used a claimed 9GB of texture data - the majority of which was held in system RAM, rather than graphics RAM. It's a clever trick, and one that could help boost the quality of future PC games - but it's one that will require those who have yet to take the plunge to upgrade their operating systems.

Leblond confirmed that Direct3D 11.2 will be the first version of the API to support tiled resources, and that it will be exclusive to Windows 8.1 on the PC as well as featuring in Microsoft's next-generation Xbox One console. That Microsoft is using an updated version of DirectX as a carrot to encourage those still on Windows 7 or earlier to upgrade should come as no surprise: its predecessor, DirectX 11.1, is a Windows 8 exclusive. The only real surprise is that DirectX 11.2 won't be coming to Windows 8, either, with Microsoft reserving the update for its bleeding-edge Windows 8.1 release due in the autumn.







« Google might be working on Android-based gaming console · MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive · Palit GeForce GTX 770 JetStream Competition Winner »

mbk1969
Senior Member



Posts: 10463
Joined: 2013-01-17

#4628886 Posted on: 07/31/2013 08:17 AM
The best solution is clean Windows installation.

brazys
Junior Member



Posts: 10
Joined: 2013-07-17

#4628927 Posted on: 07/31/2013 10:13 AM
replug all cables, check temps, what psu? e84 ocd? swap ram sticks.

Halfmead
Senior Member



Posts: 270
Joined: 2012-06-19

#4628937 Posted on: 07/31/2013 10:38 AM
Assuming u got 3 1gb ram sticks, fault could be one of those failed. Honestly no idea if a failing ram stick would cause displaced pixels and visual noise, but it will cause pc to be slower if it'll run with it.
I recently gave my mothers husband's pc new ram 4GB up from 2GB and it made a huge difference in speed (also minimized 'passive' taskbar stuff he had running for no real reason).

If possible, I would try to get my hands on some ram and test if i were you.

Pill Monster
Senior Member



Posts: 25216
Joined: 2007-08-23

#4628956 Posted on: 07/31/2013 11:02 AM
The best solution is clean Windows installation.

He tried that already....

OP I would first test ram and HDD with Memtest86 and an app like HD Tune, just to check. Artifacts (bad pixels) usually indicate a hardware fault.

If you are able to get a screenshot of the graphics corruption, that will help to determine the cause....

Is there anything helpful in Event Log?

badwish
Junior Member



Posts: 19
Joined: 2006-06-29

#4630060 Posted on: 08/01/2013 07:22 PM
Like pill monster says sounds like hdd or ram slowing you down. My bet is on the ram since you have swapped gpu and you are getting artifacts. How is the cpu temp? Sometimes that could cause degraded windows performance if its over heating but i do not think that is causing the artifacts!

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