Gears 5 Is Locked & Loaded with AMD Technology Features





With Gears 5 launching on September 10, we wanted to share the latest update to highlight the incredible visual fidelity and performance, and AMD is sponsoring the title as it seems.
The Coalition worked closely with AMD throughout the development of Gears 5 to give gamers the best possible experience. Gears 5 is optimized for DX 12 and Radeon graphics cards, including the ones based on the new AMD RDNA gaming architecture, to deliver breathtaking visuals, amazing performance, and exciting Radeon features, including:
- Asynchronous Compute – Allows Radeon GPUs to execute multiple tasks at the same time. This GPU multi-threading capability enables efficient graphics and visual effects workload distribution, resulting in higher framerates.
- Multithreaded Command Buffering – Ensures instructions from an AMD Ryzen processor reach the Radeon graphics card faster for higher performance, better graphics and reduced latency.
- AMD FidelityFX (coming soon) – In a post-launch update, Gears 5 will add support for AMD FidelityFX, which offers a dynamic sharpening filter that draws out detail in low-contrast areas for a sharper gaming experience. It delivers improvement in image clarity, counteracting the softening caused by other post-process effects.
With Radeon graphics cards, Gears 5 gamers can also take advantage of Radeon FreeSync, the most popular adaptive sync display technology with over 750 supported monitors tested and certified to deliver fluid, tear- and artifact-free gaming.
In addition, for a limited time, gamers that purchase qualifying AMD Ryzen processors and Radeon graphics cards will get 3 months of complimentary access to Xbox Game Pass for PC, allowing them to play Gears 5 at launch along with more than 100 other high-quality PC games. Learn more here.
According to Mike Rayner, technical director, The Coalition, “AMD and The Coalition have a strong relationship going back to Gears of War 4 and we continue to incorporate new technologies to help us improve game performance. We have moved nearly all of our post processing shaders to Async Compute in Gears 5, which means improved frame rates from our previous titles, plus more room to pack in even more graphical quality. AMD engineers worked with us to optimize everything from the CPU to the GPU and we’re really eager to get all of this awesome performance and great visuals into fans’ hands.”
PC hardware specifications are as follows:
35+ CUSTOMIZABLE GRAPHICS SETTINGS
Customize and optimize your experience with 35+ graphics settings, including fine detail control of:
- Textures
- Shadows
- Details
- Environments
- Post Processing
As well as the control you expect on PC with:
- VSync
- Resolution
- Framerate Management (including unlimited FPS)
- Field of View
Our PC Benchmarking Tool will help you test your rig to recommend settings, provide extensive diagnostics to guide your fine tuning and get things absolutely right before you head into gameplay.
ULTRA TEXTURE PACK
For PC gamers who meet or exceed our ideal specifications, you can download an additional texture pack that pushes texture detail to its absolute maximum.
Junior Member
Posts: 19
Joined: 2017-03-02
Gears 4 was bigger (130GB) but with windows store chances for corruption is big if u dont get it down in one go ^^
Senior Member
Posts: 966
Joined: 2013-06-04
I agree, this is getting absurd.
I can't distinguish from uncompressed audio and 320kb/s mp3 files, and the file size is substantial.
As for UHD textures, it's absurd they don't make a separate pack labelled 4k textures to download separately, would probably make the game half the size.
Senior Member
Posts: 799
Joined: 2005-08-05
100GB is an issue in 2019?
No
Senior Member
Posts: 12003
Joined: 2008-08-28
100GB is an issue in 2019?
No
80mbps costs 30$ a month here. Its not a issue like it was before. Internet is faster, ssd prices are lower as well.
Moderator
Posts: 14717
Joined: 2006-07-04
I'm so pumped for this game!!!!!!!
Senior Member
Posts: 3887
Joined: 2018-03-21
with any luck nvidia won't have a driver that has colour bugs or crashes the game by the time it launches XD
Senior Member
Posts: 9762
Joined: 2012-07-20
100GB is an issue in 2019?
No
Not issue at all. Especially if game is worth it like Gears.
But it is one of those funny QLC/PLC issues. (Not to bring it much here.)
Like, one pre-downloads 100GB files, then there is day one patch 40GB. And often developers have issues to release differential patches, therefore one has to download completely new huge data files.
But definitely size is not an issue. Only thing I miss with Gears is to have all of them on PC and outside of MS Store.
They should make and release Gears anthology for PC.
Senior Member
Posts: 4570
Joined: 2012-11-10
Ideal HDD space: SSD + 100GB free...Gotta love uncompressed audio and Ultra textures...
Enable NTFS compression - sometimes that can help save you a decent chunk of disk space. Depending on what kind of drive you have, it might even improve load times (CPUs can typically decompress data faster than a HDD or QLC SSD can load uncompressed).
EDIT:
On Linux, you can enable multi-threaded LZO compression for Btrfs, which at times makes a pretty substantial difference in saved disk space, and improved performance.
100GB is an issue in 2019?
No
It's not so much a matter of it being an issue, but rather it's so unnecessary. You get a very minimal improvement for a big cost. Not everyone has high speed internet. Not everyone has terabytes of NVMe storage to their disposal. Personally, I'd much rather have a negligible loss in audio quality with faster download times, and more importantly, faster in-game load times. Not to mention, more storage space for more games. If you have to clear out disk space for a new game, even with high-speed internet, 100GB can be a bitter pill to swallow. If you prefer to archive the game to another disk, it's going to take a while. It'll take even longer whenever the game decides to have a major update.
TL;DR:
There are far more cons to uncompressed data than pros.
What surprises me most is how most DRMs don't offer options for higher compression. Even if you want the highest quality possible, it'd be a good way for someone to actually play the game, as they download the low-compression media in the background. Battle.net seems to do this, but I'm not aware of anyone else who does.
Senior Member
Posts: 2432
Joined: 2012-10-22
100GB is an issue in 2019?
No
PC is easy. Xbox one x, on the other hand, is disastrous. Any 100gb plus game destroys internal HDD.
Senior Member
Posts: 499
Joined: 2009-11-24
Does it has RTX?because this game gonna look fantastic in RTX.Otherwise i am not interested.
Senior Member
Posts: 12003
Joined: 2008-08-28
Do you have 2080ti to run it?
Senior Member
Posts: 499
Joined: 2009-11-24
I would buy.My brother just bought 2080 super with Ryzen.
Senior Member
Posts: 12003
Joined: 2008-08-28
You can play Control in the meantime, it has raytracing but you'll need atleast 2080 just like your brothers.
Senior Member
Posts: 499
Joined: 2009-11-24
I already seen and seen pressure on FPS.But i think RTX on Gears 5 would look more better than control.
Senior Member
Posts: 2963
Joined: 2008-11-03
Ideal HDD space: SSD + 100GB free...Gotta love uncompressed audio and Ultra textures...