IO Interactive releases gameplay trailer for Hitman 3
IO Interactive released the first gameplay trailer for Hitman 3 , which gives us a good idea of what to expect from the next installment in the series.
Hitman 3 is billed as “the dramatic conclusion to the World of Assassination trilogy, putting you back in the shoes (and elegant suit) of Agent 47, a ruthless professional assassin who will complete the most important missions of his career. The stakes are high and when all is said and done, Agent 47 and the world around him will never be the same again. "
You again will travel the world as Agent 47 in search of targets, and each level will provide us with a wide range of options to eliminate them. We can look forward to new gadgets, weapons, outfits, and more to play with. Hitman 3 is coming to PC, Xbox One, Xbox Series X / S, PS4, and PS5 on January 20, 2021. However, on our platform, it will be exclusive to the Epic Games store for a period of 1 year. You can also see the official requirements of the new Hitman from here, as well as the little glimpse we had of the game running with Ray Tracing.
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This game isn't about looks anymore, Hitman 1 was a masterpiece. It's all about finding the many secrets and alternative paths.
I played the last games and I was amazed I could find things by chance, others I could never find in a single play through.
This is going to be a great game, I know it.
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Yep, I think it will sell well.
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Trash on the floor after a fight is expected, especially in the area of the fight. Reflected light in that area of floor is based on natural rays cast. Since it is a work-in-progress don't take the video for the finished product.
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More glorified DLC being sold as a $70+ game.
Sorry, I got a lot of love for the IOI team, but, there is a very very very very very very good reason why HITMAN does not have a level designing tool.
Having 'contracts' does not give the players what they want: A fully usable level design tool, from the bare-bones of an infinite void to the scratches on the windows, with full AI control and direction.
People want to have fun with HITMAN, because the engine is so great - but some of those animations were clearly from HITMAN 2016, like the one-foot kick into the water...c'mon...I know you got a 007 game to make, but just give us a level design tool until you've completed your magnus opus with 007
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The RT effects, 47 looks wet now, etc. looks great but everything else looks dated and 47 skin tone looks like shinny plastic, though.