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Guru3D.com » News » Epic reiterates that the PlayStation 5 is a masterpiece of system design

Epic reiterates that the PlayStation 5 is a masterpiece of system design

by Hilbert Hagedoorn on: 07/01/2020 09:17 AM | source: vg247 | 75 comment(s)
Epic reiterates that the PlayStation 5 is a masterpiece of system design

Big words, again from EPIC on the upcoming Playstation 5. In an interview with the official PlayStation magazine, Nick Penwarden, vice president of engineering at Epic Games , stated that the PlayStation 5 is a "masterpiece of system design"

He joins other members of the Epic team who expressed their admiration for the console architecture, including its CEO Tim Sweeney .

“The PlayStation 5 is a masterpiece of system design. Not only does it take a big leap in terms of graphics and computing performance, it is also revolutionary in terms of data compression and storage technology, enabling new types of games and experiences for the enjoyment of gamers, ” said Penwarden.

“Next-gen graphics and processing power will not only make games more immersive, but will also enable entirely new gameplay concepts that can take advantage of fully dynamic environments and lighting, much improved physics, smarter AI, and richer multiplayer experiences,” added Epic Games CTO Kim Libreri.

Penwarden participated in creating the nine-minute Unreal Engine 5 tech demo that was showcased last month, which debuted the new Lumen and Nanite technology systems native to Unreal Engine 5.








« Samsung announces 870 series QVO SSDs incl 8TB model · Epic reiterates that the PlayStation 5 is a masterpiece of system design · Microsoft Blogs about Hardware Accelerated GPU Scheduling »

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GamerNerves
Senior Member



Posts: 282
Joined: 2016-10-22

#5804784 Posted on: 07/01/2020 09:48 AM
Important to note here that his comment doesn't deny the fact that Xbox could still be better at the same tasks, albeit not in maximum storage speed. The major difference is only in the storage speed and potentially in sound enchancements, so will games utilize this storage speed that often and so crucially that Xbox ports will be cut down? I'm just saying that I doubt it.

Segamon
Senior Member



Posts: 138
Joined: 2008-11-03

#5804792 Posted on: 07/01/2020 10:13 AM
I think he's blowing it out of proportion for whatever reason. time will tell.

Fediuld
Senior Member



Posts: 681
Joined: 2016-10-04

#5804793 Posted on: 07/01/2020 10:19 AM
Important to note here that his comment doesn't deny the fact that Xbox could still be better at the same tasks, albeit not in maximum storage speed. The major difference is only in the storage speed and potentially in sound enchancements, so will games utilize this storage speed that often and so crucially that Xbox ports will be cut down? I'm just saying that I doubt it.


Carney said that he went around for years talking to developer companies of what they need most from the tech and everyone asked higher speed data transfer rates. We see every engine & game developer studio coming out praising the high speed data transfer rate because it will revolutionize the game designs. (look every post including the above).

So they know what they are talking about and what they need to allow themselves create games in such way we never have seen before. You and the average person outside the industry doesn't.

And we see where high data transfer rates can be used at. X4 Foundations has 100% fully simulated world, generated through a seed at the start of the game. Because is 100% fully simulated world, the save file is 400MB (start of the game) to 1GB (after 70 hours) compressed. Everyone with SSD or less takes 5+ minutes to execute a save or a load. Those of us with pci4 M.2 nvme drives is much faster, yet still takes time. This is because every object is 100% simulates, interact-able with it's own order list and behaviour (AI)

Fox2232
Senior Member



Posts: 11809
Joined: 2012-07-20

#5804794 Posted on: 07/01/2020 10:19 AM
If they intend to swap resources in and out at that rate and that often to give PS5 an advantage, they can as well play 8K movie for you and save a lot of space on storage.

Imagine 30GB game swapping resources that way every second. It would have so few types of assets to swap between that anyone would realize they swap it for sake of swapping.
So, for it to not look like clear pattern, game would be like 100~200GB.
I think people can find better use for storage space.
And we see where high data transfer rates can be used at. X4 Foundations has 100% fully simulated world, generated through a seed at the start of the game. Because is 100% fully simulated world, the save file is 400MB (start of the game) to 1GB (after 70 hours) compressed. Everyone with SSD or less takes 5+ minutes to execute a save or a load. Those of us with pci4 M.2 nvme drives is much faster, yet still takes time. This is because every object is 100% simulates, interact-able with it's own order list and behaviour (AI)

Please do not start this nonsense. Save file is created in memory and dumped sequentially to HDD which will take some 8 seconds on regular HDD. SSD can do 1GB sequential write in 2 seconds. And NVMe in 0.5 seconds.

Minutes mark you have come from parsing of attributes that are to be saved and compression/decompression itself. (And that's completely between memory and CPU.)

Asgardi
Senior Member



Posts: 247
Joined: 2010-11-13

#5804797 Posted on: 07/01/2020 10:31 AM
"In an interview with the official PlayStation magazine..."

Enough said.

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