DirectStorage testing reveals that PCIe 3 SSDs are as fast as PCIe 5 SSDs, PCIe 4 SSDs almost similar
Microsoft's DirectStorage 1.1 API has revealed that the performance difference between solid-state drives with different PCIe interfaces may not be as significant as previously thought.
According to Compusemble's built-in Forspoken benchmark, DirectStorage's asset compression and decompression algorithms, coupled with a reduction in CPU load when dealing with NVMe requests, have effectively leveled the playing field for solid-state drives with different interfaces.
The benchmark showed that even when combining the load times of seven different levels/scenes, the difference between a Phison E26-based SSD with a PCIe Gen5 x4 interface and an Adata XPG SX8200 Pro with a PCIe Gen3 x4 interface was a mere three seconds. Coming from a Gen 4 driver, it's only 400 ms. Although on paper, the PCIe Gen3 drive is slower, in practical use, the difference is almost unnoticeable.
This is a major shift in the solid-state drive market, as DirectStorage's compression algorithms blur the line between drives with different interfaces. Currently, there is only one game that supports DirectStorage, but as the API gains more traction, solid-state drives with lower interfaces may soon be able to compete with their more advanced counterparts in DirectStorage-enabled games.
While it still would be appealing to invest in a PCIe Gen5 x4 drive for a new build, DirectStorage has made it possible for drives with lower specced interfaces to perform just as well.
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Senior Member
Posts: 7367
Joined: 2020-08-03
told you.
only difference you'll get from a pcie4/5 is 1. mobo price 2.drive price 3. synthetic sequential bandwidth numbers.
loading will still depend on nand and controller,even with Direct Storage.
I bet with newer nand sometime in the future, upcoming budget pcie3 drives will load faster than those 11GB/s early pcie5 ones.
By all means, people can keep buying those ridiculously priced mobos and ssds with fans to run CDM..... None for me, thanks.
Senior Member
Posts: 1259
Joined: 2014-04-21
Well, for future reference, that's good to know and my wallet can stop fretting now .

Senior Member
Posts: 4128
Joined: 2011-11-24
The main point is finally being able to utilize the "GB/s" of NVME vs the "MB/s" of SATA. For now, it shouldn't matter too much how many GB/s you have, as long as you are in the GB/s ballpark.
I suspect PCIe 4/5 will start making a difference once there's games out there that have DS as a requirement instead of a recommendation?
Senior Member
Posts: 3357
Joined: 2013-03-10
told you.
only difference you'll get from a pcie4/5 is 1. mobo price 2.drive price 3. synthetic sequential bandwidth numbers.
loading will still depend on nand and controller,even with Direct Storage.
I bet with newer nand sometime in the future, upcoming budget pcie3 drives will load faster than those 11GB/s early pcie5 ones.
By all means, people can keep buying those ridiculously priced mobos and ssds with fans to run CDM..... None for me, thanks.
Newer NAND has, thus far, mainly meant more bits per cell, allowing the manufacturers to release bigger capacity by using the same amount of silicon, and 3D stacking, of course. As far as I know, multi-level cells have made NAND slower, not faster. I think we need something else than NAND to have a real revolution. Maybe 3D XPoint would have had that potential if it hadn't been kept behind a wall of proprietariness till it became irrelevant.
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Posts: 3357
Joined: 2013-03-10
It's still a sample size of one game, which is also the first of its kind. Maybe a few years from now we will be a little wiser. On paper, it seems like an attractive feature for open world games, so there is a potential market for it. That being said, it's another question how strict requirements studios would dare to place on it. There are a whole lot of choices in the NVMe SSD market. Even if studios don't want to go with the lousiest, cheapest drive available, perhaps a decent PCIe 3 speed will be chosen, instead of demanding for more for smooth gameplay.