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Guru3D.com » News » Deus Ex: Mankind Divided - DX12 patch

Deus Ex: Mankind Divided - DX12 patch

by Hilbert Hagedoorn on: 10/10/2016 09:08 AM | source: | 10 comment(s)
Deus Ex: Mankind Divided - DX12 patch

EIDOS Montreal and NIXXES have released a new patch for the PC version of Deus Ex: Mankind Divided. This patch adds DX12 support (no longer listed as a beta) and fixes a number of bugs that have been reported.

Deus Ex: Mankind Divided – PC Patch Build 582.1 Changelog:
The following gameplay fixes are in this patch:
 

    Players can now also close their in-game menus using the keys to open it: TAB / I / M / O / P / L.
    Fixed an issue where the diagonal walk speed was too fast, causing Jensen to make noise.
    Fixed a crash at the shooting range.
    Fixed an issue where Rucker would not spawn in certain situations.
    Fixed an issue where the tranquilizer rifle would no longer shoot in certain situations.
    Fixed an issue in System Rift where the “Heat Sensor” strategy page would not trigger after loading a savegame.
    ‘Hold E’ to open Mission Objectives/Pocket Secretaries/Strategy Pages/Etc. are mapped to the TAB key by default. This removes the interference with ‘Hold E’ to drag bodies.

Official release of DirectX 12 support in Deus Ex: Mankind Divided:
 

    Added support for DirectX 12.
    You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
    Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. (WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There areno visual or gameplay differences between the two DirectX versions.)
    Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.

DirectX 12 Multi-GPU support in Deus Ex: Mankind Divided:
 
DirectX 12 Multi-GPU support is being released as a preview through thedx12_mgpu_preview branch on steam.
We feel that it is in a state where we can release it to you, but we are aware that some systems might still experience issues.
Please let us know when you are experiencing issues.To activate Multi-GPU DirectX 12 you are required to do the following:

    Within your Steam Library, right-click on Deus Ex: Mankind Divided.
    Select ‘properties’ from the context menu and navigate to the Beta tab.
    From the dropdown menu, select dx12_mgpu_preview then close the window.

Known Multi-GPU DirectX 12 issue:

    Some systems may experience some graphical corruption.







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Pete J
Senior Member



Posts: 440
Joined: 2010-09-23

#5343852 Posted on: 10/10/2016 11:04 AM
Players can now also close their in-game menus using the keys to open it: TAB / I / M / O / P / L


Thank. God.

Just started playing it and having to press the escape key each time is annoying.

RavenMaster
Senior Member



Posts: 1324
Joined: 2009-08-19

#5343862 Posted on: 10/10/2016 11:34 AM
No multi-GPU support for DX12... ffs the game got delayed from February to Augest and its still not completely out of beta in October =/

GeniusPr0
Senior Member



Posts: 1316
Joined: 2003-04-26

#5343875 Posted on: 10/10/2016 12:08 PM
No multi-GPU support for DX12... ffs the game got delayed from February to Augest and its still not completely out of beta in October =/


There is an mgpu beta that works. I lost performance though lol.

maxallepi
Junior Member



Posts: 2
Joined: 2016-10-10

#5343914 Posted on: 10/10/2016 01:59 PM
Any gains from DX12 compared to DX11 with this patch? Just curious

JonasBeckman
Senior Member



Posts: 17562
Joined: 2009-02-25

#5343929 Posted on: 10/10/2016 02:28 PM
For AMD there's some gains, works pretty well now though still stutters a bit in Prague itself as you move between the various zones there and it streams data around.

For Nvidia well I can't check it myself but going by the Steam forums results are pretty varied and they're even more varied when it comes to the multi-GPU implementation they're currently testing.

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