Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install
CD Projekt Red announced close collaboration with Nvidia for the PC version of Cyberpunk 2077. For the Geforce RTX team a nice moment to create some momentum for a raytracing showcase. We have the first screenshots of Cyberpunk 2077 with raytracing active on Geforce RTX graphics cards.
Thanks to "Raytracing-specific Geforce RTX GPUs, these effects can be rendered in real time in the game," says CD Projekt Red. What effects are implemented exactly with this (raytracing reflections, raytracing shadows) remains unclear (but we'll use the screenshots to reflect on reflections; in the Gamescom demo 2018, screen-space reflections with clearly visible absence will also be present) DLSS support has question marks. However, Adam Badowski, Head of Studio at CD Project Red, believes that raytracing allows "realistic representation of the behavior of light in a condensed urban environment". Thanks to raytracing, "additional levels of depth and verticality could be introduced to the already impressive megacity".
Matt Wuebbling, Head of GeForce Marketing at Nvidia, believes that "the world of cyberpunk will benefit greatly from realistic raytracing lighting." To give a first impression of real-time raytracing in Cyberpunk 2077, the first screenshots were released to demonstrate gameplay in Ultra HD resolution. You will find these pictures at the beginning of the following gallery. We also have some new "normal" screenshots of the E3 integrated, so you have a comparison.
Update: Cyberpunk 2077 is the most anticipated games of 2020, and while we all know that game installs are getting bigger and bigger here passing a new threshold. The minimum storage requirement for the game is 80GB, Reddit user /u/PhoOhThree however, mentions that it might simply be a placeholder as the game is not yet finished. Cyberpunk 2077 will launch on April 16th, 2020.
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Senior Member
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Hopefuly it wont need an 2080ti to run this with rt.
Senior Member
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Another reason to jump on the raytracing bandwagon. It's definitely one of the best looking games I've ever seen. Also just look at the artwork and level of detail by CDPR, absolutely amazing.
Senior Member
Posts: 287
Joined: 2013-06-13
This! Until games will run ray tracing at acceptable fps on anything else than high end gpus, i won't be interested. Not going to spend over 1k on a gpu even if i can afford to. I've seen people on reddit recommending rtx2060 for RT when you can't run anything ray traced on that gpu with acceptable fps.
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Not impressed by Lighting as I saw similar many times ago. Reflections could as well been planar and nobody would know any better on most places.
But I liked that plastic curtain. Is that DX-R based? Wonder if it is affected by physics too.
What I really dislike is huge difference between level of details from object to object. Having some blurry mess next to something with detailed geometry with complex shader is really weird.
= = = =
I generally do not buy gameworks games as they really have bad IQ to performance trade off and often horrid bugs on both AMD's and nVidia's platforms.
I may in time do same for RTX games unless they are done via DX-R without nVidia's involvement.
For now, those things can't be enabled on AMD's HW, therefore implementation has to ensure that entire DXR stuff can be turned off. In contrast to that gameworks games almost always kept something ON regardless of settings.
Issue here is that Metro had some really gimped out DX-R OFF scenes. I wonder if CDPR is going to take proper care for all lightning methods. I was tempted to preorder, but not with questionable tech.
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whoah...