Cyberpunk 2077: all changes from patch 1.3, and the first DLC

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The first free DLC pack for Cyberpunk 2077 will be released on an as-yet-undetermined date in the near future. It should be noted that the DLC in question is not an expansion, similar to The Witcher 3 Wild Hunt. For now it's all cosmetic



This is the content of the first free DLC for Cyberpunk 2077:

  • Alternative Johnny Silverhand appearance: can be activated in the 'Additional Content' tab of the options menu.
  • Syn-Leather Deltajock Multilayer Jacket and Luminescent Punk Jacket - Both are of rare quality and are available in V's apartment after receiving a message from Viktor after completing the mission 'The Walk'.
  • Archer Quartz "Bandit": will be available as a reward or to buy, depending on the options we have chosen, after completing the 'Dead City' mission and receiving a message from Dakota or Rogue. From CD Projekt Red they recommend us to be in Badlands, let a couple of days go by and get away from Dakota's workshop to receive that message.

Additionally, talent points can be redistributed in the character's skill tree and the number of save slots has been increased.

Among the improvements to the quality of life we also highlight the opportunity to rotate to V on the inventory screen and the reduction of calls from Fixers for the sale of vehicles.

Upgrades

  • We have improved the zoom of the minimap while driving so that it looks further away and can be navigated better.
  • In the heat of love in a bar - Now, the screen with the images of Skye and Angel will be shown for much longer, so that it is easier to choose between the two.
  • We've added a button that allows you to relocate the perk point distribution in a character's skill tree.
  • We've increased the number of autosave slots from 10 to 20 and quick save slots from 3 to 10 on all platforms.
  • We have added links to the database in the Journal entries.
  • We have added an accessibility option that consists of showing a layer with a dot in the center of the screen that helps reduce / avoid dizziness. It can be activated in Settings → Interface → Layer with dot in the center of the screen.
  • Now fixers will message V to offer him cars for sale less often.
  • We've improved the effect of screen space reflections (SSR) to appear less grainy on consoles and at lower visual setting qualities on PC.
  • We have added a filter for quest items in the backpack.
  • Quest item tags for miscellaneous quest items will now be removed after completing associated quests, allowing them to be sold or dropped.
  • Now, it is possible to turn V in inventory with the mouse.
  • The player will now be able to create a quick hack successfully even if they have created and disposed of it previously.
  • We have added a comparative description for cyberware.
  • We have improved the notification that appears when you try to buy cyberware, but you do not have the necessary level to equip it.
  • It is now possible to upgrade bulk authoring components.
  • We have added new places for Nibblers to sleep in V's apartment.
  • The icon for a disposal box will now appear red instead of gray when the player picks up a body.
  • Landmine icon is now grayed out after mine is disarmed.
  • An elevator can now be used with a body in tow.
  • Can't live without you - Now, Barry has an updated and more exclusive look.
  • The basic item will now be highlighted in green like the other components if it is present in the inventory when creating the same higher quality item.

Balance adjustments

  • Enemy detection time now depends on game difficulty. On Easy and Normal difficulty, enemies will take longer to detect the player. On the Very Hard difficulty level, enemies will detect the player sooner.
  • Only on the Very Hard difficulty level, enemies will now be more aggressive in searching when on alert.
  • Police will no longer react or become hostile to corpses in open world activities.
  • Now the police will also react to attacks on NPCs with non-lethal weapons.
  • We have adjusted the damage process, based on the distance and the weapon used, when shooting at crowds of NPCs while in combat.
  • Lone Cadillac - We have improved Adam Smasher's behavior in combat.
  • Rhythm of the Night - We have improved Oda's behavior in combat.
  • Between Two Lands - Placide's behavior in combat has been improved.
  • Between Two Lands - We've increased resistance to Placide's hack.
  • Cyber Psycho Detection: Written Law - We have improved cyber psychopath behavior in combat.
  • How could you do this to me - We have improved Red Menace's positioning and aim.
  • Increased the stats for the Chingona Dorada (Jackie's Signature Pistols).
  • The Rescue - We have increased the amount of ammo at the beginning of the mission.
  • We have made minor tweaks and improved the balance of the Contagion Quick Hack.
  • We have improved the crafting system so that random quality items improve based on the player's crafting skill. It is no longer possible to create something whose quality exceeds the relevant creation skill.
  • The level requirement of items will now increase with each upgrade. It should be noted that the level of enhanced objects will change as a result of this correction. Equipped items that exceed the requirement level can still be used without issue, but it will not be possible to equip them again after removing them.
  • We have added build specs for cyberware mods.
  • We have added crafting specifications for the knives (available from the beginning of the game).
  • We've updated the number of components required to craft items such as Bounce, MaxDoc, Quick Hacks, Clothing Mods, and some weapons.
  • We have regulated the crafting specifications for clothing mods.
  • We have regulated the number of components required to create clothing.
  • We have regulated the number of components required for the Sandevistan fragments.
  • Now the Coroners sell the Optical Camouflage cyberware.
  • We have adjusted the price of the Sensory Amplifier cyberware mod.
  • The Rare Unity Creation Specification can now be obtained during Possible Organized Crime: Bell the Tygre.
  • We have changed the price and quality of the Kerry guitar that can be obtained during Assignment: Psicofan.

Gameplay

  • We have fixed an issue where the creation specifications for clothing stores were only available during the first visit to a seller.
  • Fixed an issue after visiting Nomad Camp that prevented the use of weapons and Quick Menu items.
  • Fixed an issue where hacking a neutral target was not counting towards the Cryptonomicon achievement.
  • The Skills Tutorial window will no longer appear when the "Unauthorized" notice appears on devices.
  • V will no longer look down after using fast travel.

Interface

  • Delamain's image will no longer get stuck in holocalls when V gets out of the car too quickly after completing I'm in a car: Badlands.
  • The description of objects will no longer disappear if their content is too long.
  • We have corrected various typos in subtitles, spikes, missions, and weapon descriptions.
  • We have added a text message received after failing in the mission I'm in a car: North Oak when leaving the Delamain taxi.
  • We have renamed the fast travel point near V's apartment back to 'Mega Building H10'.
  • We have removed some items labeled "Nothing" and without the proper icons from the inventory.
  • The floating menu with a multitude of mods that appears above an inventory item will now display the stats correctly.
  • We have fixed an issue that caused the male variant of the VR tutorial to play in Polish in the Brazilian Portuguese version.
  • The description of the Black Market Battery mod will now correctly display the text with the item's attributes.
  • We fixed an issue that caused the Contagion Quick Hack button to be missing its icon out of inventory.
  • The status effects icon for the "Cold Blood" perk now represents a snowflake.
  • PUNK's Double Layer Tank Top will now be visible in inventory when equipped.
  • We've added a loading screen description that informs you about Fast Forward settings.
  • We have corrected the Galena vehicle name 'Gecko' appearing next to the 'Buy Vehicle' prompt.
  • Now the image of Nancy Hartley's second message in Holdin 'On / The Workman's Waltz is displayed correctly.
  • Adjusted the Crafting skill progression reward wording related to cost reduction enhancement.
  • The image displayed next to the Mackinaw MTL1 in the "Call Vehicle" menu will now match the car model.
  • Removed debug text from the 'The Good, the Ugly, and the Bad' perk description.
  • Grouping of artifact icons will no longer separate from their respective locations on the map when zooming in or out.
  • Now when the stamina meter is depleted, the appropriate icon will appear next to the health bar instead of the overload icon.
  • Now, the description of the Villefort Alvarado V4F 570 Delegate will correctly indicate that the wheel drive is rear.
  • The description of the period in which the Synaptic Booster can be activated will now show a correct value if played in Polish.
  • The description of the fists in the weapon selector will now show a suitable weapon type.
  • We have corrected the text on the skewer about the Chiba-11 district.
  • Game will no longer crash when opening photo mode and vendor menu consecutively.
  • The golden iconic loot icon will now display on the minimap.
  • Fixed a situation where hit markers and death confirmation were not visible when destroying enemy turrets.
  • Fixed enemy indicators using the wrong color or unsuspecting enemies. Now, they will be yellow instead of red.
  • We fixed an issue that caused the RAM recovery rate to not display correctly when it was less than 0.50.
  • We fixed an issue that caused the Unmount button to not display correctly.
  • Fixed an issue that caused the mod switch warning buttons to not work as intended.
  • We have fixed the advised keys that were impractical in Invasion Protocol.
  • We have removed redundant tips on the cyber terminal panel.

Graphics, sound and animation

  • The Composite Lining Reinforced Rocker Folded Jacket now appears correctly aligned with V's legs.
  • Fixed an issue that could cause the monocable to displace V's arms and through clothing.
  • Fixed an issue in The Slam that could cause the Flathead's briefcase to float outside the Konpeki Plaza room and block the door.
  • We fixed an issue where changing the music volume in the sound settings would affect both the car radio and background music.
  • We fixed an issue that caused Takemura's voice to double when talking to V in the van in How We Changed.
  • Fixed an issue that caused some Netrunner suits to cut through the legs of V Woman and V Man's pants.
  • We have fixed an issue with running animation after jumping downhill or uphill.
  • We have fixed the dust particles, which were sometimes displaying incorrectly.
  • Character skin will no longer appear too bright in dark areas.
  • In The Woman, Smasher's shadow will no longer appear on the elevator door after rewinding the neurodance to the beginning.
  • Fixed an issue that caused Arasaka's soldiers to spawn in front of the player when they went back up the stairs to save Takemura in Death Will Visit.

Environment and levels

  • We have fixed several holes in the map in Watson, Distrito Cero, Westbrook, Heywood and Santo Domingo.
  • We have corrected several incorrect trajectories for vehicles on the District Zero Beltway.
  • We have fixed several places where the player character could get permanently stuck.
  • We have fixed several issues related to disappearing environments.
  • We have fixed several issues related to the sudden appearance of objects in front of the player.
  • GPS in the Plain of Biotechnica will no longer lead the player into inaccessible areas.

Missions

  • We have rearranged the skewers into their correct categories.
  • We fixed an issue that caused calls to quest NPCs to end abruptly, resulting in those NPCs appearing on other calls and potentially interrupting other NPCs' holcalls.
  • Fixed an issue that caused an interrupted holocall to resume along with another call, which could result in an NPC showing up on other calls and interrupting that NPC's next holocall.

Open world

  • Fixed an issue that caused multiple holocalls after a Fixer mission to play at the same time, which could lead to some orders being completely blocked (such as Assignment: Lack of Empathy and Assignment: Fixer, Merc, Soldier, spy, among others). We continue to work to fix visual issues related to assignments getting stuck in the Journal, although this does not prevent district achievements from being unlocked.
  • Redundant loot has been removed from the Ferris wheel body.
  • We fixed an issue that could cause the '66 Quadra Type to be destroyed prior to purchase, preventing the progress of its 'Buy Vehicle' mission and possibly the achievement of the Motorexia achievement.
  • Fixed an issue in a Gunfight in Wellsprings that caused enemies to be immortal because the activation area was too small.

Kinematics design

  • Fixed an issue that caused some NPCs to not look at V for multiple scenes.
  • We have fixed a vulnerability that allowed a Unity pistol to be obtained each time a game was saved or loaded.
  • V's facial animations when looking in the mirror now play correctly.
  • Fixed an issue that resulted in Rogue appearing next to the player after calling her and asking about Adam Smasher.
  • We fixed an issue that could cause some NPCs to stop running animations after a long game session.
  • Fixed several issues that were causing NPCs to ride vehicles incorrectly.
  • We have fixed several issues that could cause NPCs to position themselves incorrectly and pass through objects after loading a saved game.
  • Fixed an issue that could cause NPC animations to play in the wrong place in various missions.
  • Fixed an issue that could cause Jackie to appear in front of the player during the Mid-Year Cut.
  • Fixed an issue that caused some NPCs' skins to be random when looking the other way.
  • We fixed an issue that could cause missions and scenes to progress before the loading screen disappeared.

Others

  • You can now find a gift from Judy in V's apartment after the player receives a text message related to him after completing their romance side quests.
  • We have corrected several inconsistencies in the story in the radio broadcasts.
  • We have fixed the persistent darkening effect during Concrete, Women and Alcohol when using certain language settings.

PC specific

  • We have fixed an issue that caused tutorial descriptions to not display correctly on 8K screens.
  • We fixed an issue that caused the game to crash if the save game thumbnail was damaged.
  • We have fixed the toggle between "Windowed" and "Full Screen" modes with the Alt + Enter shortcut.
  • Now, it is possible to exit a locked scan by pressing TAB.
  • We have added a more compact PC version of the mouse cursor.

Specific for consoles

  • The "Interior Dead Zone" setting will now also apply to in-game menus.
  • [PlayStation] NPCs will no longer speak after they have been killed.
  • We have improved the flow of city lights.
  • Overwriting a save when the player does not have enough memory space will no longer render the save game unusable.
  • The masks and tubes inside the barn in The Hunt will no longer be invisible.
  • Rogue will no longer go through Johnny and hold the glass properly in No Beach Here.
  • We fixed an issue in The Rescue where loading a save in front of the police barricade caused the NCPD agent to not initiate dialogue, preventing progress.
  • Fixed an issue on PS4 that caused the scene of Judy's reunion with the Razor Cross dolls to not launch properly.
  • [Xbox] We have fixed an issue in Don't Control that could cause part of the scene in Cassius Ryder's clinic to cut off after fade to black.
  • Fixed an issue that caused weapons to be equipped in the wrong slot when assigning them from the backpack.

And many more.

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