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Guru3D.com » News » Call of Duty: Ghosts PC patch

Call of Duty: Ghosts PC patch

by Hilbert Hagedoorn on: 11/29/2013 09:15 AM | source: | 30 comment(s)
Call of Duty: Ghosts PC patch

Infinity Ward has released a new Call of Duty: Ghosts patch for the PC which sees the return of nVidia powered smoke and realistic fur effects. The title updates provide a variety of performance and stability improvements, as well as general fixes and support for nVidia's PhysX and Apex technologies.

Performance
Improved framerate performance when traversing moving platforms.
Improved latency for AMD graphics cards.
Improved performance issues caused by spamming.
Improved shader warming and level load performance.

Stability
Fixed crash in CODeSports play.
Fixed spawn crash for specific maps/modes.
Improved usability of broadcaster HUD.
Additional animations added for broadcaster mode.
Improved steam friends functionality.
Fixed smoke flickering and graphical corruption within blurred area of dual render scope.
Re-enabled fur and smoke DLLs from nVidia.

Additional Fixes
Fixed a variety of map specific spawn issues .
Fixed lobby migration closing the create a class screen.
Fixed not showing attachments and weapon camo for players while in private match lobby.
Fixed dog's extended kill not showing properly in final killcam.
Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn't equipped.
Fixed split screen UI issue that could potentially leave player in a bad state.
Fixed issue when selecting store from squads.
Fix to remember spectator team when switching to freecam in broadcaster mode.
Fixed issue with loading into specific maps with ghost mask equipped.







« Scythe Kotetsu CPU Cooler · Call of Duty: Ghosts PC patch · Guru3D Rig of the Month - November 2013 »

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omnimodis78
Member



Posts: 92
Joined: 2010-07-30

#4713581 Posted on: 11/29/2013 05:31 PM
Loading screen audio issue still not fixed though. During loading screens, the audio starts to cut in and out at identical intervals once the actual loading is finished. It's impossible to enjoy the cutscenes like that - strangely, if I alt-ctrl-del, the audio in the background is as it should be, but resume full-screen, and the glitch returns. I don't know, this seems like such an elementary fix but at patch 3 it's still there.

dsbig
Senior Member



Posts: 4094
Joined: 2009-03-02

#4713628 Posted on: 11/29/2013 06:53 PM
maybe the audio problem is related to framelimit.

I know when its loading the frame is capped at 30fps. but after it loads it jumps to 60fps if vsync is enabled

so it could be because the video goes out of sync after it loads due to the change in the fps.

but then it doesnt do it when vsync if off... so Im not sure.

V@IO
Senior Member



Posts: 494
Joined: 2010-04-12

#4714037 Posted on: 11/30/2013 08:45 AM
Think i'll buy this once they've reached patch #100 and its on a steam sale.

lucidus
Senior Member



Posts: 11835
Joined: 2011-12-31

#4714041 Posted on: 11/30/2013 08:51 AM
Think i'll buy this once they've reached patch #100 and its on a steam sale.


The game will be deader than it already is by then lol.

Let's hope Treyarch's next builds upon BO2's strengths .. can't wait to get back to CoD.

poornaprakash
Member



Posts: 94
Joined: 2008-06-25

#4714105 Posted on: 11/30/2013 01:00 PM
Lol

Who plays this crap game ??? Call of duty is a long dead brand.

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