Battlefield 2042 will get DLSS and Nvidia Reflex support (but not raytracing?)

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EA announced that Nvidia will be their PC launch partner for Battlefield 2042, thus supporting DLSS and Nvidia Reflex, which would significantly improve the gaming experience for GeForce RTX graphics card users.



DLSS technology allows the image to be rendered in a resolution lower than the target resolution and then rescaled by artificial intelligence using the Tensor Cores of GeForce RTX graphics cards, increasing FPS rates for a greater advantage in competitive games.

Nvidia Reflex allows you to speed up the rendering process of each frame, helping to reduce latency to half the latency normally obtained, allowing you to see your enemies faster and register your movements faster.

Kinda weird but neither of the companies mentioned Ray-Tracing, so it appears that the new Battlefield installment will not include this technology.

EA has also announced the Microsoft alliance as a console partner, which offers Xbox series S/X exclusive improvement. The advantages compared to the Playstation 5 were not detailed, although the next EA Live on July 22 may know this information. Battlefield 2042 is coming October 22 to PC, Playstation 4/4 Pro, Playstation 5, Xbox One / One X, and Xbox Series S / X. 


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