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Guru3D.com » News » AMD Radeon GPUs tapped for Google Stadia gamestreaming platform

AMD Radeon GPUs tapped for Google Stadia gamestreaming platform

by Hilbert Hagedoorn on: 03/19/2019 10:44 PM | source: | 11 comment(s)
AMD Radeon GPUs tapped for Google Stadia gamestreaming platform

Today AMD announced that its cloud-optimized Radeon datacenter GPUs will power Google’s Stadia game streaming platform, which Google unveiled today at the Game Developers Conference.

Streaming today’s most demanding titles from the cloud requires massive processing capabilities and advanced technologies to tackle unique datacenter challenges from security to scalability. That’s why Google has chosen AMD’s optimized datacenter GPUs – featuring fast, efficient HBM2 memory and critical datacenter features – for the platform. AMD is also supporting Google with its software development tools, including AMD Radeon GPU Profiler (RGP), and its Linux-based, open-source Vulkan driver to help game developers optimize future titles to run on the new GPU-powered platform.

RGP lets developers visualize how their application utilizes the GPU and track each rendered frame in real-time, allowing for easy and efficient debugging and optimization through the interoperable RenderDoc debug software.

AMD Radeon™ GPUs and Developer Tools Tapped for

New Generation Gaming Platform, Google Stadia 

— Cloud-optimized AMD datacenter GPUs and robust software tools enable developers to create exceptional, scalable, high-performance game streaming experiences —

San Francisco, Calif. — Mar. 19, 2019 — Building on a close, long-term collaboration between the two companies, AMD (NASDAQ: AMD) today announced that Google selected high-performance, custom AMD Radeon datacenter GPUs for its Vulkan® and Linux®-based Google Stadia. Google announced the platform today at the Game Developers Conference (GDC) in San Francisco, Calif. AMD also is supporting Google with its software development tools and Linux-based, open-source Vulkan driver to help game developers optimize future titles to run on the new GPU-powered platform.

“By combining our gaming DNA and datacenter technology leadership with a long-standing commitment to open platforms, AMD provides unique technologies and expertise to enable world-class cloud gaming experiences,” said Ogi Brkic, corporate vice president and general manager of the Datacenter GPU Business Unit at AMD. “AMD is delighted to work with Google in its effort to bring amazing gaming experiences to legions of gamers around the world with the reliability and no-compromises performance they expect.” 

“We’ve worked closely with AMD for years on this project, leading to the development of a custom GPU with leading-edge features and performance for Google Stadia,” said Dov Zimring, Google Stadia developer platform product lead. “Google and AMD share a commitment to open-source with expertise in Vulkan, open-source Vulkan GPU drivers, and open-source graphics optimization tools. We’re humbled by the spirit of innovation and collaboration that exists throughout the gaming industry and look forward to pioneering the future of graphics technology with game developers, in open-source.”

High-performance AMD Datacenter GPUs

Streaming graphics-rich games to millions of users on demand and from the cloud requires ultra high-performance processing capabilities to minimize latency and maximize game performance. It also requires advanced technologies to tackle unique datacenter challenges, including security, manageability, and scalability.

Custom AMD high-performance Radeon datacenter GPUs for Google Stadia include:

  • Second-generation High-Bandwidth Memory (HBM2) to provide power savings
    in a compact footprint;
  • Critical datacenter features such as Error Correcting Code (ECC)1 protection to
    help ensure data integrity;
  • Fast, predictable performance with security features for cloud-based gaming, via the industry’s first hardware-based GPU virtualization solution built on industry standard SR-IOV (Single-Root I/O Virtualization) technology.

The AMD graphics architecture supports a wide range of today’s gaming platforms – from PCs to major game consoles – enabling developers to optimize their games for a single GPU architecture and extend these benefits across multiple platforms which now include large-scale cloud gaming platforms.

 

Robust Developer Tools              

Powerful AMD software tools enable developers to optimize their games and other applications for AMD Radeon GPUs. AMD empowers developers with a range of options and broad flexibility to optimize the performance of GPU-based applications based on a long-standing commitment to open-source platforms, including Linux-based drivers and support for the low-level Vulkan API that provide broad control over the performance, efficiency and capabilities of AMD Radeon GPUs.

The open-source AMD Linux drivers allow Google and its development partners to inspect the code and understand exactly how the driver works, enabling them to better optimize their applications to interface with AMD Radeon GPUs. The driver also contains an application tracing component that, together with the AMD Radeon GPU Profiler (RGP), provides access to detailed, low-level information about how workloads run on AMD Radeon GPUs. Identifying timing issues that might suggest potential optimizations, this capability dramatically improves developers’ ability to create applications that deliver the best possible performance on AMD Radeon GPUs.

The AMD Radeon GPU Profiler allows game developers to visualize exactly how their application is utilizing the GPU, including how graphics and compute thread groups occupy the GPU. Developers are then able to track event timing and optimize their games for Google Stadia. RGP also interoperates with the popular open-source RenderDoc graphics debugging tool to give developers deeper real-time insights into the rendering of each frame, reducing the time required to debug and profile frames during the development process.

RGP operates the same way in a virtualized environment as it does when running on a dedicated PC client, making it easy for developers to optimize their applications for virtualized GPUs in large scale environments as they would for any other gaming platform.







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HWgeek
Senior Member



Posts: 441
Joined: 2005-04-04

#5651858 Posted on: 03/19/2019 11:09 PM
Does it look like custom monster APU with Radeon VII 56CU for better yields/price with Zen2 CPU + 16GB HBM2?
Google not giving info on the CPU but list only AMD as a partner- so maybe because it's unannounced zen 2?

waltc3
Senior Member



Posts: 1173
Joined: 2014-07-22

#5651873 Posted on: 03/20/2019 12:12 AM
That's all well and good, but what is Google going to do about people's general Internet access pipes--which of course will always be the bottleneck for Google's game streaming ideas?--yeah, I'd like to see Google stream a 4k (they even said 8k!) game that isn't just ultra-low-res scaled up--besides that, are they going to compress everything at 100k:1...? Google made a point of criticizing people with low Internet download bandwidth who "take a long time" just to download a game--uh, so what is game streaming going to do except to place an exponentially higher burden on those already slow Internet connections? Game streaming--especially high-res game streaming like Google is talking about--is far and away more a bandwidth hog than simply downloading compressed game installation files that will run locally, I should think obvious. What's the catch, 'cause I know there is one?... ;)

sammarbella
Senior Member



Posts: 3929
Joined: 2014-12-09

#5651881 Posted on: 03/20/2019 12:31 AM
People with 500-1000Mb connections, no data cap, 1 ms latency and are near from Google servers (>100 Km) maybe could enjoy this streaming service.

The rest will "enjoy" big lag, 480/720 up scaled to 1080p/4K gaming...and 1 week use per month (at best) before data cap is reached.

fry178
Senior Member



Posts: 1655
Joined: 2012-04-30

#5651934 Posted on: 03/20/2019 06:22 AM
most premium tvs will be able to upscale a 1080p/50Mbit signal properly, i doubt this is to replace local installs for AAA titles, nor do they claim EVERY game out there.
sony has it on the tvs for years, makes it easy for grandparents to not have to own a ps4, just sony tv and ps4 controller connected to it.

outside the fact that google is one of the few with proper resources and infrastructure to do it..

rl66
Senior Member



Posts: 2667
Joined: 2007-05-31

#5651979 Posted on: 03/20/2019 09:16 AM
People with 500-1000Mb connections, no data cap, 1 ms latency and are near from Google servers (>100 Km) maybe could enjoy this streaming service.

The rest will "enjoy" big lag, 480/720 up scaled to 1080p/4K gaming...and 1 week use per month (at best) before data cap is reached.
It's not that bad, my experience with similar product (shadow ghost) when i was in France was in 1080 60fps minimum with only 300mbps dwn / 300mbps up connection on a TV set with any AAA game.

most premium tvs will be able to upscale a 1080p/50Mbit signal properly, i doubt this is to replace local installs for AAA titles, nor do they claim EVERY game out there.
sony has it on the tvs for years, makes it easy for grandparents to not have to own a ps4, just sony tv and ps4 controller connected to it.

outside the fact that google one of the few with proper res and infrastructure to do it..
It has already starting replacing local install... the main issue with Google one (exept that it is Google) it is that the price announced is too expensive and there is already some major company that have catched the customer (Sony, Microsoft, NVidia, Shadow...), sadly i think it will finish like Google Music.

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