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Guru3D.com » News » 3DMark Dandia - Real-time Raytracing Video

3DMark Dandia - Real-time Raytracing Video

by Hilbert Hagedoorn on: 09/20/2018 10:08 AM | source: | 20 comment(s)

So if you might have overlooked it yesterday in the onslaught of all our content, we had a bit of an exclusive to show you. We have the first preliminary Ray tracing enabled 3DMark Dandia from UL (formerly Futuremark), this 3DMark tech demo shows real-time ray tracing in action which they plan to release later this year. The demo will run on any hardware with drivers that support the Microsoft DirectX Ray Tracing API. The purpose of this demo is to show practical, real-time applications of the Microsoft DirectX Ray Tracing API. The demo does not contain all the ray tracing effects that will be present in the final benchmark, nor is it fully optimized. The demo is based on a work in progress.

   







« Download: AMD Radeon Adrenalin Edition 18.9.2 Driver · 3DMark Dandia - Real-time Raytracing Video · Review: Gigabyte GeForce RTX 2080 GAMING OC 8G »

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Valken
Senior Member



Posts: 2506
Joined: 2011-01-05

#5586935 Posted on: 09/20/2018 10:31 AM
Beautiful and thank you Hilbert.

What FPS was that running at? Source says its 2K?

I hope AMD and Intel (maybe... Raja waiting for you) can bring something to the table soon as well.

alanm
Senior Member



Posts: 11451
Joined: 2004-05-10

#5586940 Posted on: 09/20/2018 11:04 AM
Looks awesome. Cant wait for 3rd gen RTX cards to be able to run it right at 4k.

Hilbert Hagedoorn
Don Vito Corleone



Posts: 45569
Joined: 2000-02-22

#5586973 Posted on: 09/20/2018 12:20 PM
Beautiful and thank you Hilbert.

What FPS was that running at? Source says its 2K?

I hope AMD and Intel (maybe... Raja waiting for you) can bring something to the table soon as well.


Could not check that just yet. DX-R overlays are not working. it was very smooth though, indeed @ 2560x1440.

Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5586977 Posted on: 09/20/2018 12:38 PM
Beautiful and thank you Hilbert.

What FPS was that running at? Source says its 2K?

I hope AMD and Intel (maybe... Raja waiting for you) can bring something to the table soon as well.
I fail to see that beauty. I see some awfully blurred reflection.

Rendering it at 720p, then 1080p, then 1440p and 4K. Running Diff filter to highlight improvements in fidelity and you will see it mostly at edges of geometry.
I do remember Hilbert marveling over one of BF games on 4K in comparison to 1080p/1440p as textures and shaders added huge amount of details to cloth and other surfaces.
Having this on 4K will have very unpleasant problem. You'll see regular shader code on non-reflective surfaces at wonderful details. And then those out of place blurry reflections.

RavenMaster
Senior Member



Posts: 1339
Joined: 2009-08-19

#5587007 Posted on: 09/20/2018 01:47 PM
Did a double take there for a second. I thought i was watching the Normandy coming in to dock with the Citadel :rolleyes:

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