Here you can download RTSS Rivatuner Statistics Server. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate monitoring, On-Screen Display and high-performance videocapture service provider for other graphics card utilities.
Added 64-bit applications support service. The service is optional and can be disabled in compatibility properties of RivaTuner
Statistics Server if necessary. Please take a note that 64-bit applications support service development is exclusively sponsored by
MSI, so due to licensing 64-bit On-Screen Display functionality is exclusively available in MSI Afterburner client application only.
Please refer to “Known issues” section to see the list of additional 64-bit functionality related limitations
Improved dedicated encoder server service:
Now the service is optional and can be disabled in compatibility properties of RivaTuner Statistics Server if necessary
Both 32-bit and 64-bit versions of the encoder server service are available and you can select preferred one in compatibility properties of RivaTuner Statistics Server
The service is no longer specific to external encoding plugins. Now dedicated encoding server can be used in any encoding scenario including but not limited to built-in encoding modes (uncompressed, MJPG and RTV1) or VFW encoding mode
Dedicated encoder server usage seriously extends the possibilities of prerecording to RAM due to performing encoding in separate address space. Now you can use up to 2GB of RAM for prerecord buffer when using 32-bit encoder server and >2GB of RAM for prerecord buffer when using 64-bit encoder server
Improved Intel QuickSync H.264 encoder plugin:
Dedicated encoder service usage option has been removed from the plugin GUI, now it is available as independent option directly in video capture client application GUI
Added raster 3D On-Screen Display rendering mode support for DirectX 11.2 applications
Fixed issue causing wrong legacy index to be written to AVI files when recording multiple videos during single prerecording session
Fixed framerate calculation for Direct3D9 applications using multiple swap chains (e.g. Outlast)
Added On-Screen Display support for Direct3D11 applications using mixed Direct3D10/Direct3D11 rendering (e.g. Call of Duty :
Ghosts with NVIDIA APEX libraries)
Added French localization
Updated profiles list
Improved prerecord buffer saving algorithm. Realtime prerecord buffer saving speed no longer depends on video keyframes
generation rate, now prerecord buffer is being saved to disk at fixed 30x recording speed while recording is in progress
Fixed issue causing the second and subsequent captured videos to be corrupted when recording multiple videos during single prerecording session under certain conditions.
Improved function offsets cache validation algorithm in hooking system
Now RivaTuner Statitics Server displays warning and recommends you to restart application when function offset cache initialization fail due to some reason (e.g. on the very first application start in antivirus “sandbox”)