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Guru3D RTSS Rivatuner Statistics Server Download v6.5.1 Final/Stable




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Here you can download RTSS Rivatuner Statistics Server. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate monitoring, On-Screen Display and high-performance videocapture service provider for other graphics card utilities.
Features:
- The server provides framerate and frametime monitoring support to the client applications. Framerate and frametime statistics is being collected for DirectX and OpenGL applications. The statistics can be rendered in On-Screen Display or provided to client applications connected to the server.
- The server provides 3D acceleration usage statistics to the client applications. The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it.
- The server provides On-Screen Display support to the client applications. The clients can display any text info in the On-Screen
- Display in DirectX and OpenGL applications. The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display.
- The server provides desktop and in-game screen capture support to the client applications. BMP, PNG and JPG screen capture formats are supported.
- The server provides high-performance realtime desktop and in-game video capture support to the client applications.
- Uncompressed, high-performance custom RTV1 and native MJPG video encoding, encoding with third-party external VFW compatible codecs (e.g. Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support. The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore!
- Framerate limiting support. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstuttering effect caused by framerate fluctuations.
- User extendable architecture. You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more!
System requirements:
- Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10 (both x86 and x64 versions) with full administrative rights
- Any DirectX or OpenGL compatible graphics card1
Version 6.5.1
- Added power user oriented profile compatibility setting for DX1x applications concurrently accessing the swap chain from multiple rendering threads (e.g. DX12 rendering mode in Battlefield 1 Fall Update)
- Added compatibility profile for Battlefield 1 Fall Update to address application hang/crash on startup issues in DX12 mode with On-Screen Display enabled
- Added power user oriented profile setting, allowing you to customize framerate denominator for the built-in framerate limiter. The denominator can be customized to adjust the limit in fractional steps (e.g. denominator 10 to adjust the limit in 1/10 FPS steps)
- Updated localizations
Version 6.5.0
- Direct3D12 On-Screen Display, screen capture and video capture support. Currently RivaTuner Statistics Server is the only application providing On-Screen Display support for both single-GPU Direct3D12 applications and multi-GPU Direct3D12 applications running in explicit LDA mode on both AMD Crossfire and NVIDIA SLI systems. Please take a note that Direct3D12 support is provided for native Win32 applications only, Microsoft UWP applications are currently not supported
- Added “Hide pre-created profiles” option to “General properties” section in “General” tab. New option allows you to see your own profiles only and hide built-in pre-created 3D exclusion profiles supplied with the application
- 64-bit Steam overlay library has been removed from delayed hooking engine configuration. Now On-Screen Display is being rendered immediately after starting 64-bit Steam applications without 15 second delay. Power users may still add 64-bit Steam overlay library to delayed hooking engine configuration if necessary
- Fixed bug in the encoder server causing it to continue capturing audio and leak memory after recording a video through dedicated encoder server and closing 3D application without stopping video recording session
- Updated profiles list
« GeForce 314.22 WHQL Driver Download · Guru3D RTSS Rivatuner Statistics Server Download v6.5.1 Final/Stable
· EVGA Precision X 4.2.1 Download »
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RealNC
Master Guru
Posts: 315
Joined: 2011-11-24
Master Guru
Posts: 315
Joined: 2011-11-24
#5360960 Posted on: 11/20/2016 06:51 PM
[img]http://i.imgur.com/y8s30Qx.gif[/img]

Awesome! Will need to try that out ASAP. Being able to finally fine-tune the capper for 59.94Hz and 119.88Hz monitors is great news!
Thank you!
Quote:
|
Added power user oriented profile setting, allowing you to customize framerate denominator for the built-in framerate limiter. The denominator can be customized to adjust the limit in fractional steps (e.g. denominator 10 to adjust the limit in 1/10 FPS steps)
|
[img]http://i.imgur.com/y8s30Qx.gif[/img]

Awesome! Will need to try that out ASAP. Being able to finally fine-tune the capper for 59.94Hz and 119.88Hz monitors is great news!
Thank you!
Berke53
Newbie
Posts: 34
Joined: 2013-04-20
Newbie
Posts: 34
Joined: 2013-04-20
#5360972 Posted on: 11/20/2016 07:32 PM
could somebody explain me how to do this? I'm apparently too stupid to find it out myself 
Quote:
|
[img]http://i.imgur.com/y8s30Qx.gif[/img]
![]() Awesome! Will need to try that out ASAP. Being able to finally fine-tune the capper for 59.94Hz and 119.88Hz monitors is great news! Thank you! |

JonasBeckman
Ancient Guru
Posts: 12448
Joined: 2009-02-25
Ancient Guru
Posts: 12448
Joined: 2009-02-25
#5360974 Posted on: 11/20/2016 07:33 PM
I'm no math person but I gave it a try, probably screwed it up but. ->
[Framerate]
Limit=60000
LimitDenominator=1001
In-game it now shows a 59.9(4) cap.
(Tried lower values but couldn't get it to stick or limit 60 and denominator 0.9991 would have given a similar end result, but this works too.)
(Instead that makes it a bit over 120 FPS.)
EDIT:
Heh knew something would be wrong, ah so it's in integers and not float so full values only then, good to know for future references.
(Similar end results but a less extreme value heh well it's nice to learn new things.)
(And yeah too focused on 59.94 specifically, 599 to 59.9 would have been a far simpler method, whoops.)
(EDIT: Or as I also missed when reading the below reply 5994 to 59.94)
(EDIT: I suppose looking it up properly instead of just treating it as a multiplication initially instead of a division would have also helped...again something to try to remember.)
Quote:
|
[Image]
![]() Awesome! Will need to try that out ASAP. Being able to finally fine-tune the capper for 59.94Hz and 119.88Hz monitors is great news! Thank you! |
[Framerate]
Limit=60000
LimitDenominator=1001
In-game it now shows a 59.9(4) cap.
(Tried lower values but couldn't get it to stick or limit 60 and denominator 0.9991 would have given a similar end result, but this works too.)
(Instead that makes it a bit over 120 FPS.)
EDIT:
Heh knew something would be wrong, ah so it's in integers and not float so full values only then, good to know for future references.
(Similar end results but a less extreme value heh well it's nice to learn new things.)
(And yeah too focused on 59.94 specifically, 599 to 59.9 would have been a far simpler method, whoops.)
(EDIT: Or as I also missed when reading the below reply 5994 to 59.94)
(EDIT: I suppose looking it up properly instead of just treating it as a multiplication initially instead of a division would have also helped...again something to try to remember.)
vase
Maha Guru
Posts: 1351
Joined: 2015-03-20
Maha Guru
Posts: 1351
Joined: 2015-03-20
#5360978 Posted on: 11/20/2016 07:43 PM
fresh install on w7 (64bit)
on program startup:
[IMG]https://snag.gy/hD5VvM.jpg[/IMG]
dump analysis: http://pastebin.com/J8qsP0cP
dump file: https://expirebox.com/download/4cf43...0f87facb8.html
back to 6.4.0 -> works
any new prerequisite libraries since 6.5.x that are not included?
fresh install on w7 (64bit)
on program startup:
[IMG]https://snag.gy/hD5VvM.jpg[/IMG]
dump analysis: http://pastebin.com/J8qsP0cP
dump file: https://expirebox.com/download/4cf43...0f87facb8.html
back to 6.4.0 -> works
any new prerequisite libraries since 6.5.x that are not included?
JonasBeckman
Ancient Guru
Posts: 12448
Joined: 2009-02-25
Ancient Guru
Posts: 12448
Joined: 2009-02-25
#5360979 Posted on: 11/20/2016 07:46 PM
Windows 7? Could be related to the DirectX update as it's a bit lacking without it and other recent software also does not work unless installed.
https://www.microsoft.com/en-gb/down....aspx?id=36805
Still not part of the default Windows Update fixes so it's either manual install or tool assisted via some "hotfix downloader" or whatever.
(Meaning even if you do a manual scan and include more than the default security and critical updates and from a clean Win7 install it would find some 100+ updates and begin installing them this particular one - and a few others. - wouldn't be part of them even now some years later.)
EDIT: Of course I could be entirely incorrect about this but if Unwinder in hooking into the D3D12 library made use of the newer Windows 10 SDK (Replacing the earlier stand-alone DirectX SDK.) would that not require the new instructions which would be lacking from Windows 7 without said compatibility update? (I'm probably making a mess of this explanation, in any case the update is completely removable too should that be required and if it doesn't solve a thing.)
Windows 7? Could be related to the DirectX update as it's a bit lacking without it and other recent software also does not work unless installed.
https://www.microsoft.com/en-gb/down....aspx?id=36805
Still not part of the default Windows Update fixes so it's either manual install or tool assisted via some "hotfix downloader" or whatever.
(Meaning even if you do a manual scan and include more than the default security and critical updates and from a clean Win7 install it would find some 100+ updates and begin installing them this particular one - and a few others. - wouldn't be part of them even now some years later.)
EDIT: Of course I could be entirely incorrect about this but if Unwinder in hooking into the D3D12 library made use of the newer Windows 10 SDK (Replacing the earlier stand-alone DirectX SDK.) would that not require the new instructions which would be lacking from Windows 7 without said compatibility update? (I'm probably making a mess of this explanation, in any case the update is completely removable too should that be required and if it doesn't solve a thing.)
vase
Maha Guru
Posts: 1351
Joined: 2015-03-20
Maha Guru
Posts: 1351
Joined: 2015-03-20
#5360983 Posted on: 11/20/2016 07:54 PM
hey jonas,
thx for this hint!
it's funny you show this because just last week i tried to install this KB for another reason.
at least i tried to install it... to find out that i already have it in my WU installed list.
but the question is still if any generic .dll that comes with DX12/WDDM2.X framework in W10 automatically (for example...) is required since v6.5.0
we'll see. or not.
Quote:
|
Windows 7? Could be related to the DirectX update as it's a bit lacking without it and other recent software also does not work unless installed.
https://www.microsoft.com/en-gb/down....aspx?id=36805 Still not part of the default Windows Update fixes so it's either manual install or tool assisted via some "hotfix downloader" or whatever. EDIT: Of course I could be entirely incorrect about this but if Unwinder in hooking into the D3D12 library made use of the newer Windows 10 SDK (Replacing the earlier stand-alone DirectX SDK.) would that not require the new instructions which would be lacking from Windows 7 without said compatibility update? (I'm probably making a mess of this explanation, in any case the update is completely removable too should that be required and if it doesn't solve a thing.) |
thx for this hint!
it's funny you show this because just last week i tried to install this KB for another reason.
at least i tried to install it... to find out that i already have it in my WU installed list.
but the question is still if any generic .dll that comes with DX12/WDDM2.X framework in W10 automatically (for example...) is required since v6.5.0
we'll see. or not.

JonasBeckman
Ancient Guru
Posts: 12448
Joined: 2009-02-25
Ancient Guru
Posts: 12448
Joined: 2009-02-25
#5360984 Posted on: 11/20/2016 07:56 PM
Well at least we can exclude any missing DirectX functionality if that's already installed.
(The bundled VC++ runtime redist and DirectX redist should also be the only requirements.)
EDIT: I did link to the right update I hope, well I think I did.
EDIT: Yep that should have been the right one. - https://support.microsoft.com/en-gb/kb/2670838
(Various bits and pieces improving DirectX functionality for Windows 7 even if it does not provide full support for D3D11.1 which requires Windows 8 or later but it should be enough for newer DirectX dependent software to function correctly on Windows 7 systems.)
EDIT: Far as other compatibility requirements go some recent software do use a bunch of .dll files for older OS's but I don't think that's related to this issue.
(They're "api-ms-win-*.dll with * having a number of different features and files, about 40 all in all and used by e.g newer Firefox builds to name one software.)
Nothing else I can suggest but I guess checking so the Visual C++ runtime installed correctly might also be useful, don't see why it would not and I am pretty sure the setup installer asks for elevated rights ("Run as admin") as required too so that shouldn't have been a problem.
(But I am fairly certain VC++ has specific error messages for missing or mismatched runtime files instead of just crashing.)
Well at least we can exclude any missing DirectX functionality if that's already installed.

(The bundled VC++ runtime redist and DirectX redist should also be the only requirements.)
EDIT: I did link to the right update I hope, well I think I did.
EDIT: Yep that should have been the right one. - https://support.microsoft.com/en-gb/kb/2670838
(Various bits and pieces improving DirectX functionality for Windows 7 even if it does not provide full support for D3D11.1 which requires Windows 8 or later but it should be enough for newer DirectX dependent software to function correctly on Windows 7 systems.)
EDIT: Far as other compatibility requirements go some recent software do use a bunch of .dll files for older OS's but I don't think that's related to this issue.
(They're "api-ms-win-*.dll with * having a number of different features and files, about 40 all in all and used by e.g newer Firefox builds to name one software.)
Nothing else I can suggest but I guess checking so the Visual C++ runtime installed correctly might also be useful, don't see why it would not and I am pretty sure the setup installer asks for elevated rights ("Run as admin") as required too so that shouldn't have been a problem.
(But I am fairly certain VC++ has specific error messages for missing or mismatched runtime files instead of just crashing.)
Octopuss
Master Guru
Posts: 466
Joined: 2012-05-14
Master Guru
Posts: 466
Joined: 2012-05-14
#5360985 Posted on: 11/20/2016 08:04 PM
Could you release updated Afterburner setup with the new RTSS please? For convenience purposes.
Could you release updated Afterburner setup with the new RTSS please? For convenience purposes.
Unwinder
Moderator
Posts: 12624
Joined: 2000-09-05
Moderator
Posts: 12624
Joined: 2000-09-05
#5360989 Posted on: 11/20/2016 08:18 PM
Denominator and limit are the integers, you cannot do what you tried. Much more correct way to define 59.9 would be setting limit to 599 and denominator to 10. 59.94 is the limit 5994 and denominator 100.
Quote:
|
I'm no math person but I gave it a try, probably screwed it up but. ->
[Framerate] Limit=60000 LimitDenominator=1001 In-game it now shows a 59.9(4) cap. (Tried lower values but couldn't get it to stick or limit 60 and denominator 0.9991 would have given a similar end result, but this works too.) (Instead that makes it a bit over 120 FPS.) |
chispy
Ancient Guru
Posts: 7035
Joined: 2006-10-29
Ancient Guru
Posts: 7035
Joined: 2006-10-29
#5360996 Posted on: 11/20/2016 08:51 PM
Thank you Unwinder and Hilbert ! Installing now .
Thank you Unwinder and Hilbert ! Installing now .
Driller_au
Member Guru
Posts: 56
Joined: 2014-07-13
Member Guru
Posts: 56
Joined: 2014-07-13
#5361035 Posted on: 11/20/2016 11:30 PM
Thank you Unwinder and Hilbert
works fine with BF! now
Thank you Unwinder and Hilbert
works fine with BF! now
RooiKreef
Member Guru
Posts: 77
Joined: 2016-06-08
Member Guru
Posts: 77
Joined: 2016-06-08
#5361053 Posted on: 11/21/2016 12:52 AM
Thank goodness for this... It was driving me nuts!
Thank goodness for this... It was driving me nuts!
WinterMagican
Newbie
Posts: 15
Joined: 2016-11-19
Newbie
Posts: 15
Joined: 2016-11-19
#5361083 Posted on: 11/21/2016 04:54 AM
Wow!! New RTSS!
Wow!! New RTSS!
Unwinder
Moderator
Posts: 12624
Joined: 2000-09-05
Moderator
Posts: 12624
Joined: 2000-09-05
#5361114 Posted on: 11/21/2016 08:40 AM
Just installed W7 to verify that, works fine. Your exception code is 0xc06d007e, delay-loaded module not found error. All DirectX runtimes in AB are always delay loaded to allow launching application on older OSes with no modern DX support, so it can be one of DX runtimes only, and the only new delay-loaded module for 6.5.x is D3D12.dll. However, DX12 init is performed only when D3D12.dll is found in Windows system folder. So it looks like you manually copied that file from other OS to your Win7 system folder due to some reason. Is that the case?
Quote:
|
fresh install on w7 (64bit)
on program startup: [IMG]https://snag.gy/hD5VvM.jpg[/IMG] dump analysis: http://pastebin.com/J8qsP0cP dump file: https://expirebox.com/download/4cf43...0f87facb8.html back to 6.4.0 -> works any new prerequisite libraries since 6.5.x that are not included? |
vase
Maha Guru
Posts: 1351
Joined: 2015-03-20
Maha Guru
Posts: 1351
Joined: 2015-03-20
#5361148 Posted on: 11/21/2016 10:36 AM
Oh yes that analysis is exactly correct!
I had the dx12 framework inside syswow64 & system32 ... let's say for a "project"
Thanks for the valuable hint and sorry for the effort you made! It starts up now.
Quote:
|
Just installed W7 to verify that, works fine. Your exception code is 0xc06d007e, delay-loaded module not found error. All DirectX runtimes in AB are always delay loaded to allow launching application on older OSes with no modern DX support, so it can be one of DX runtimes only, and the only new delay-loaded module for 6.5.x is D3D12.dll. However, DX12 init is performed only when D3D12.dll is found in Windows system folder. So it looks like you manually copied that file from other OS to your Win7 system folder due to some reason. Is that the case?
|
I had the dx12 framework inside syswow64 & system32 ... let's say for a "project"

Thanks for the valuable hint and sorry for the effort you made! It starts up now.
RealNC
Master Guru
Posts: 315
Joined: 2011-11-24
Master Guru
Posts: 315
Joined: 2011-11-24
#5361152 Posted on: 11/21/2016 11:01 AM
Bug: I've put "LimitDenominator=100" in the global profile, but the GUI doesn't allow me to enter "11988". If I edit it in the file, the number is too big for the GUI box and the first digit is rendered outside the box.
If I then try to change the value in the GUI again, I'm still limited to 4 digits. So it's impossible to set any cap higher than 99.99FPS :-/
Bug: I've put "LimitDenominator=100" in the global profile, but the GUI doesn't allow me to enter "11988". If I edit it in the file, the number is too big for the GUI box and the first digit is rendered outside the box.
If I then try to change the value in the GUI again, I'm still limited to 4 digits. So it's impossible to set any cap higher than 99.99FPS :-/
Unwinder
Moderator
Posts: 12624
Joined: 2000-09-05
Moderator
Posts: 12624
Joined: 2000-09-05
#5361156 Posted on: 11/21/2016 11:13 AM
That's not a bug, power user oriented denominator way was choosen exactly because of limitations of GUI and fixed 4-digit limit of edits in skin. Recreating whole skin just to allow to speciffy >100 fps limits in 0.01 fps steps directly from GUI doesn't worth the efforts.
That's not a bug, power user oriented denominator way was choosen exactly because of limitations of GUI and fixed 4-digit limit of edits in skin. Recreating whole skin just to allow to speciffy >100 fps limits in 0.01 fps steps directly from GUI doesn't worth the efforts.
RealNC
Master Guru
Posts: 315
Joined: 2011-11-24
Master Guru
Posts: 315
Joined: 2011-11-24
#5361162 Posted on: 11/21/2016 11:47 AM
It's pretty important to be able to do that though. Can't you at least disable the max digits check and allow us to edit the box, even if it overflows the UI?
It's pretty important to be able to do that though. Can't you at least disable the max digits check and allow us to edit the box, even if it overflows the UI?
Unwinder
Moderator
Posts: 12624
Joined: 2000-09-05
Moderator
Posts: 12624
Joined: 2000-09-05
#5361175 Posted on: 11/21/2016 12:15 PM
You don't have to do everything via GUI and can bypass the limits via editing the profile directly. That's why the release notes classify the feature as power user oriented one.
You may create a profile for any desired application and manually define custom limit/denominator there.
You don't have to do everything via GUI and can bypass the limits via editing the profile directly. That's why the release notes classify the feature as power user oriented one.
You may create a profile for any desired application and manually define custom limit/denominator there.
Unwinder
Moderator
Posts: 12624
Joined: 2000-09-05
Moderator
Posts: 12624
Joined: 2000-09-05
#5361177 Posted on: 11/21/2016 12:18 PM
Np, glad that you've got it working.
And I think that I know that avrgj guy too
))))
Quote:
|
Oh yes that analysis is exactly correct!
I had the dx12 framework inside syswow64 & system32 ... let's say for a "project" ![]() Thanks for the valuable hint and sorry for the effort you made! It starts up now. |
Np, glad that you've got it working.
And I think that I know that avrgj guy too
))))
Unwinder
Moderator
Posts: 12624
Joined: 2000-09-05
Moderator
Posts: 12624
Joined: 2000-09-05
#5361180 Posted on: 11/21/2016 12:30 PM
Sorry, I don't think that it is a good idea to update AB installer under the same version number but with different contents. Updated RTSS will be included in the next version of AB.
Quote:
|
Could you release updated Afterburner setup with the new RTSS please? For convenience purposes.
|
JonasBeckman
Ancient Guru
Posts: 12448
Joined: 2009-02-25
Ancient Guru
Posts: 12448
Joined: 2009-02-25
#5361203 Posted on: 11/21/2016 02:05 PM
Yeah I tried using the RTSS GUI at first too but editing the config file is pretty easy, even if I initially ended up going at it in a very ineffective way. (And entirely incorrect too at that, well I learned something from it.)
Not much to it, just open the "global" file in the profiles folder in any preferred text editor - or a exe specific .cfg file if you'd rather use separate profiles. - and set the denominator and FPS limit and start the game and it should use the new values, restarting Afterburner - and RTSS with it. - isn't necessary either.
(Guessing you could technically do it with the game itself still running too - as some games do offer framerate caps of their own which can be freely adjusted or changed on demand. - but I just like to at least try and be a bit careful just in case some software might not take too well to direct changes although I suppose that of any of the things that can be adjusted via Afterburner or RTSS the FPS cap might not be that much of a issue.)
EDIT: Come to think of it I don't think I've seen any skins for RTSS, guessing it would also be able to benefit from recent changes to the skinning system just that it's not used as often as Afterburner and you only really see it when altering some of the settings specific to it.
Yeah I tried using the RTSS GUI at first too but editing the config file is pretty easy, even if I initially ended up going at it in a very ineffective way. (And entirely incorrect too at that, well I learned something from it.)

Not much to it, just open the "global" file in the profiles folder in any preferred text editor - or a exe specific .cfg file if you'd rather use separate profiles. - and set the denominator and FPS limit and start the game and it should use the new values, restarting Afterburner - and RTSS with it. - isn't necessary either.
(Guessing you could technically do it with the game itself still running too - as some games do offer framerate caps of their own which can be freely adjusted or changed on demand. - but I just like to at least try and be a bit careful just in case some software might not take too well to direct changes although I suppose that of any of the things that can be adjusted via Afterburner or RTSS the FPS cap might not be that much of a issue.)
EDIT: Come to think of it I don't think I've seen any skins for RTSS, guessing it would also be able to benefit from recent changes to the skinning system just that it's not used as often as Afterburner and you only really see it when altering some of the settings specific to it.
robintson
Member Guru
Posts: 53
Joined: 2010-11-08
Member Guru
Posts: 53
Joined: 2010-11-08
#5361205 Posted on: 11/21/2016 02:11 PM
Big thanks to AN and to HH for this great piece of software called Riva Tuner SS
Big thanks to AN and to HH for this great piece of software called Riva Tuner SS
RealRob
Newbie
Posts: 1
Joined: 2016-11-22
Newbie
Posts: 1
Joined: 2016-11-22
#5361654 Posted on: 11/22/2016 03:31 PM
First and most importantly, thank you for all the hard work that goes into this application.
Secondly I have a minor quality of life request.
When updating to a new version, can you please allow the running version to be shut down automatically during install? It can be a hassle to Get RivaTuner to shut down without going into say MSI Afterburner and unchecking all your monitoring items.

First and most importantly, thank you for all the hard work that goes into this application.
Secondly I have a minor quality of life request.
When updating to a new version, can you please allow the running version to be shut down automatically during install? It can be a hassle to Get RivaTuner to shut down without going into say MSI Afterburner and unchecking all your monitoring items.

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Thanks Unwinder, excellent work!