ASUS TUF Gaming B760-PLUS WIFI D4 review
Netac NV7000 2 TB NVMe SSD Review
ASUS GeForce RTX 4080 Noctua OC Edition review
MSI Clutch GM51 Wireless mouse review
ASUS ROG STRIX B760-F Gaming WIFI review
Asus ROG Harpe Ace Aim Lab Edition mouse review
SteelSeries Arctis Nova Pro Headset review
Ryzen 7800X3D preview - 7950X3D One CCD Disabled
MSI VIGOR GK71 SONIC Blue keyboard review
AMD Ryzen 9 7950X3D processor review
Real-Time Dynamic Destruction Physics Demo
In typical real-time destruction scenarios, objects are turned into pre-fractured pieces. This is fast but the pattern does not depend on the impact location. Also, the number of times a piece can be fractured is limited.
In this video we show our new destruction prototype. Here, objects are fractured on the fly. There is no limit of how many times pieces can be fractured. Also, the fracture pattern depends on the impact location.
The original objects as well as the pieces are allowed to be non-convex which is an additional challenge. To simulate the massive amount of rigid bodies we use GRBs - GPU accelerated rigid boides. The scene runs above 40 fps until the end including rendering on an nvidia GeForce GTX 480.
In this video we show our new destruction prototype. Here, objects are fractured on the fly. There is no limit of how many times pieces can be fractured. Also, the fracture pattern depends on the impact location.
The original objects as well as the pieces are allowed to be non-convex which is an additional challenge. To simulate the massive amount of rigid bodies we use GRBs - GPU accelerated rigid boides. The scene runs above 40 fps until the end including rendering on an nvidia GeForce GTX 480.
« Project CARS Trailer · Real-Time Dynamic Destruction Physics Demo
· Lord of the Rings Online - Update 6 Trailer »
PowerVR working on real-time ray-tracing accelerator card - 01/25/2012 01:29 PM
The next phase in gaming will ineviteably become ray-tracing. The problem however is, we need GPUs 15x faster then they are now. Anyone remember PowerVR Kyro II based cards ? Well, Imagination Techno...
Unlimited Detail Real-Time Rendering Technology Preview 2011 - 08/02/2011 10:38 AM
Euclideon have been working very hard: This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a ...
3D Hologram Technology a Step Closer to Real-Time - 11/04/2010 11:46 AM
Nasser Peyghambarian of the University of Arizona and his cool gang of colleagues reported today that their new holographic tech can project nearly 360 degree images from one location to another, that...