Steam Now Offers Option to Transfer Games within Local Network

In its latest client beta update, Steam has introduced a new feature that enables users to transfer games locally to other devices. This is a significant development for gamers who want to play their favorite titles on multiple computers or the Steam Deck without having to download the game multiple times.



The feature allows users to transfer both the game and update files from one PC to another or to a Steam Deck via a local network. This means that users can avoid having to download the same game from the Steam servers on each device, making it quicker to play on the second device.

Local network game transfers allow for Steam users to copy existing Steam game installation and update files from one PC to another over a local area network, without having to download and install from a Steam content server on the internet. This reduces internet traffic and can speed up installs or updates.

A common use case would be a home setup with multiple PCs or Steam Decks on the same local network. Once a game is installed on one PC, all other PCs or the Steam Deck can install or update that game by transferring files directly from that one PC. A modern PC can easily transfer game content with 100MB/sec, and during the transfer the Steam client sending content will generate disk and CPU load (ie, you probably wouldn't want to be doing any intensive tasks on this PC during the transfer).

By default, the feature only works between Steam clients that are logged into the same account, but it is possible to enable games to be transferred locally to other Steam users as well. This allows users to share their games with friends or family members who are also part of the Steam community.

How it works
Before you start to download or update a game on Steam, Steam will first check if there are other PCs running Steam on your LAN (local area network) that could transfer the needed game content to you directly.

If a potential PC is found, your client will ask the Steam backend server to contact that other PC’s Steam client and start a game file transfer if local network transfers are enabled and possible. If the game file transfer is accepted, your PC will try to download as much content as possible from the other PC. If the connection is lost or no more content is available, Steam will fall back to use public Steam content servers to download the remainder.

Settings

There are four settings to specify what other PCs + Steam clients can be used for game file transfer. These settings are bi-directional, and to allow local transfers in, local transfers out are automatically enabled. The default setting is "Only my own devices", meaning you can only transfer in and out of PCs where your own account is logged into Steam.

Requirements

Any Steam client or Steam Deck can receive game content from another client on their LAN, but there are a few conditions that have to be met before the local transfer can take place.



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