Star Wars Battlefront 2 patch v1.2

DICE has released a brand new patch for Star Wars Battlefront 2. According to the release notes, this patch features some balance tweaks and fixes for Heroes and Villains, balance tweaks and fixes for a number of maps, as well as some changes to all classes, special Units, and Infantry units. 



DICE has added an "unstaggerable" window during a set period of time when players dodge. As such, players will need now to time their rolls better and predict attacks. Furthermore, Milestones are now claimed automatically upon completion. The team also fixed an issue where players would not receive credits for duplicate star cards, implemented several performance and stability improvements, as well as various UI improvements and bug fixes.

Ready? ...  Steady? ... Go ...

---

Hi everyone,

We’re excited to bring you the next patch for Star Wars Battlefront II! In this update we’ve added a mix of requested features and fixes, as well as some brand new items.

First off, we’ve added additional locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II.

We’re also launching a new game mode - Jetpack Cargo! This fast-paced mode sees players jumping around in jetpacks wielding rocket launches for the entire round. This mode will only be available for a limited time so check for availability and make sure to jump in and give it a try.

Also for a limited time, we have added three new Hero Appearances to the game! Specifically, the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. You can preview them in their respective Character Customization screens under “Appearances”. They will be unlockable through a series of in-game Challenges that will be available over time. Stay tuned to our channels for more information.

This patch brings a lot of balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes. A significant tweak has also been made to Dodging. And for fans of Arcade, we’ve made substantial improvements to the AI to make the experience more engaging.

Lastly, all players will now receive two default emotes for their Troopers instead of having to unlock some before you can join in the fun. So get out there and start expressing yourselves in-game!

Read about all the changes below, and as always, we appreciate all your feedback!


The Star Wars Battlefront II Team


Heroes and Villains Balancing:

Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.


Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.


Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.


Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.


Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.


Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.


Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.


Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.


Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.


Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.


Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.


Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.


Heroes and Villains Bug Fixes:


Classes, Special Units, & Infantry Combat:

The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.

In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.



Milestones:

Milestones are now claimed automatically upon completion!


Location Design Balance Changes:


Location Design Bug Fixes:


General Improvements and Bug Fixes::


Known Issues:



Printed from: https://www.guru3d.com/story/star-wars-battlefront-2-patch-v1-2/