NVIDIA PhysX Engine Now is Open-Source

NVIDIA PhysX is going open source. NVIDIA is doing this because physics simulation - long key to immersive games and entertainment - turns out to be more important than we ever thought. Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high-performance computing.



It’s foundational for so many different things we’ve decided to provide it to the world in an open source fashion. Meanwhile, we’re building on more than a decade of continuous investment in this area to simulate the world with ever greater fidelity, with on-going research and development to meet the needs of those working in robotics and with autonomous vehicles. PhysX will now be the only free, open-source physics solution that takes advantage of GPU acceleration and can handle large virtual environments.

It will be available as open source starting Monday, Dec. 3, under the simple BSD-3 license.

PhysX solves some serious challenges.

PhysX SDK addresses these challenges with scalable, stable and accurate simulations. It’s widely compatible, and it’s now open source. PhysX SDK is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. It’s already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4) and Unity3D.

You can also find the full source code on GitHub. Dig in.



Printed from: https://www.guru3d.com/story/nvidia-physx-engine-now-is-open-source/