NVIDIA: Minecraft is getting ray tracing (+screenshots)

Minecraft, the world’s best-selling video game with over 176 million copies sold, will be dramatically more realistic through support for real-time ray tracing on PC, NVIDIA and Microsoft today announced.



A free game update will provide Minecraft players with vivid visualizations of their self-created worlds, with more realistic shadows, lighting and vibrant colors.

“Minecraft will expose ray tracing to millions of gamers of all ages and backgrounds that may not play more hardcore video games,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “The world’s best-selling video game adding ray tracing on PC illustrates the momentum that ray tracing has built in the gaming ecosystem.”

“Ray tracing sits at the center of what we think is next for Minecraft,” said Saxs Persson, franchise creative director of Minecraft at Microsoft. “GeForce RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it.”

Together, NVIDIA and Mojang are adding a form of ray tracing known as path tracing for the Windows 10 version of the game. Path tracing simulates the way light is transported throughout a scene. It presents a unified model for lighting calculations for many different types of effects that have traditionally been implemented separately using rasterized or hybrid renderers. Among these are:

Real-time ray tracing is changing the way games are created and dramatically increases the image quality they can achieve. Ray tracing is built upon a robust ecosystem that includes industry-standard application programming interfaces, support in an array of popular and private game engines, and games from the biggest publishers for their most anticipated titles.



Printed from: https://www.guru3d.com/story/nvidia-minecraft-is-getting-ray-tracing-(screenshots)/