NVIDIA GameWorks SDK 3.1 Released

NVIDIA today announced worldwide availability of the NVIDIA GameWorks software development kit (SDK) 3.1, which introduces three groundbreaking graphics techniques for shadows and lighting as well as two new physical simulation algorithms released as betas.



"It's our passion for gaming that drives us to tackle the technical problems presented by real-time rendering and simulation," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Our GameWorks technologies push the boundaries of what's possible in real time, enabling developers to ship their games with state of the art special effects and simulations."

The three new GameWorks rendering techniques for lighting and shadows include:

The pair of extensions to the NVIDIA PhysX library include:

NVIDIA makes source code for select GameWorks libraries available to developers via GitHub. Source code for NVIDIA Volumetric Lighting and NVIDIA's FaceWorks demo is available today. Source code for NVIDIA HairWorks, NVIDIA HBAO+ and NVIDIA WaveWorks will be available soon.

More information on NVIDIA GameWorks is available at developer.nvidia.com.



Printed from: https://www.guru3d.com/story/nvidia-gameworks-sdk-3-1-released/