Hitman 3 patch offers ray tracing, DLSS and FSR to the game

Next Tuesday, IO Interactive will release a new patch for Hitman 3. Ray tracing, Nvidia DLSS, and AMD FSR supersampling are all included in the patch.



Patch 3.110 adds Nvidia (DLSS) and AMD (FSR) upscale technologies to the game. As a result, Hitman 3 should continue to function smoothly even with ray tracing. IO Interactive has made a list of minimum system requirements and recommended graphics settings available online. Hitman 3 still has a lot of things in the works. The new 'Freelancer' mode will be available later this year, while the 'Rocky' map will be available in July.

Developer I/O Interactive explains in an official post about the HITMAN 3 update: "Realtime ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination. Through HITMAN 3, all locations in the World of Assassination will benefit from this new feature. HITMAN 3 supports ray traced reflections and shadows".

"Ray tracing the detailed environments of HITMAN 3 is quite demanding on the GPU. To get the best experience it's important to select graphics quality settings that match your installed GPU".

"Ray tracing can be enabled from the Graphics menu under Options in the main menu of HITMAN 3. Here you'll find separate toggles for enabling ray traced reflections and shadows. When ray tracing is enabled, the Reflection Quality options appears and here you can control the reflection quality. Ray tracing must be enabled before you start a mission".

"In general, for lower-end hardware we recommend using low or medium Reflection Quality. Lowering reflection quality can greatly improve performance, but results in reflections with fewer details and occasional popping of small objects".

Minimum Hardware Requirements

Recommended Hardware




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