Kotaku obtained a copy of the internal memo sent to staff earlier today outlining the reasons why the game was axed. In the memo Mike Verdu, of EA LA, says that the game would not be able to get up to snuff given the amount of time and resources left in the production cycle.
The memo goes on to state that several people on the team had to be released.
" We will make every effort to place affected individuals on projects within the studio