DirectX 11 to offer Compute Shaders for DX10 hardware

Some pretty interesting news comes from xbit-labs, as word is that one of the most important features of DX11 will be avaiable for DX 10 and DX10.1 class graphics cards as well, compute shaders.

General-purpose processing on graphics processing units (GPGPU) is gaining popularity slowly, but surely. Unfortunately, at present there is only one standard application programming interface




Printed from: https://www.guru3d.com/story/directx-11-to-offer-compute-shaders-for-dx10-hardware/