Shaders More Efficient with AMD GCN and DirectX 12

We posted a small article about something that AMD likes to relay, Asynchronous shaders in relation to DirectX 12. Microsofts new API makes it possible to advance the architecture in such a manner that it can occupy and utilize multiple tasks at hand but there is even more efficiency to gain.

Read all about this quick update right here.




Printed from: https://www.guru3d.com/story/asynchronous-shaders-in-amd-gcn-and-directx-12/