AMD Shows TressFX 2.0 hair technology

Lichdom: Battlemage will be the first game that uses TressFX 2.0, the latest iterartion AMDs hair rendering technology. TressFX 2.0 promises even better hair rendering with continuous levels of details (LODs), improved efficiency with many light sources, a new self-shadowing option and more.



WHAT’S NEXT FOR TRESSFX HAIR? 
As Crystal Dynamics worked to bring TressFX to other platforms, we have been busy developing an even newer version of our award-winning hair tech.

In November we announced “TressFX 2.0,” an update to the effect that brings several notable changes: 

 Full details over here.

BTW the open mud-fights with Nvidia thes edays, just wow: "In contrast, NVIDIA’s Hairworks technology is seven times slower on AMD hardware with no obvious route to achieve cross-vendor optimizations as enabled by open access to TressFX source. As the code for Hairworks cannot be downloaded, analyzed or modified, developers and enthusiasts alike must suffer through unacceptably poor performance on a significant chunk of the industry’s graphics hardware. With TressFX Hair, the value of openly-shared game code is clear."

AMD Shows TressFX 2.0 hair technology



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