VGA performance: Colin McRae Dirt 2 (DX11)
Colin McRae Dirt 2
It was merely a couple of months ago when Codemasters announced that they'd be delaying their hotty upcoming and much anticipated title Colin McRea DiRT 2, at that time nobody really understand the dynamic of delaying the PC version -- while Codemasters was already releasing the console version. As it turned out ATI was really keen to see high-profile titles in the Christmas season carrying support for DirectX 11.
Codemasters takes advantage of DirectX 11 features to add some more realism of the racing environment. You'll notice improved appearance of water with the help of displacement mapping and other surfaces as well as complex crowd animations which are tessellated for more rich detail.
Image Quality setting:
- 8x Anti-Aliasing
- 16x Anisotropic Filtering
- All settings maxed out
We just started using this title and will measure DX11 performance. Currently there are only a couple DX11 class cards available on the market today, so there you go. The 5670 definitely had an issue here in terms of available rendering horse power and video memory.
When you look up in the first chart you'll notice that 1280x124 is okay for a single Radeon HD 5670 and in crossfire you'll achieve 1600x1200 to 1920x1200. It's either that or massively forfeiting on image quality settings as the card does not take it well at all.