PixelView GeForce FX 5900 XT GL

Graphics cards 1021 Page 7 of 13 Published by


Page 7 - Unreal Tournament 2004

Unreal Tournament 2004
unrealtournament2004-tease.jpgAdded into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. One popular mode, Onslaught, has each team with a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes that are scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004 and huge maps have been made to accommodate them. 

Basically what we did was record three timedemo botmatch maps, we ran all three on set resolutions with Maximum detail settings enabled and the results were then compiled into an average.

UT 2004 1024x768 1280x1024 1600x1200
FX5500 49 33 27
5700U GDDR3 98 71 59
5900 XT 116 95 81
485/950 120 112 101
5950 ULTRA 119 109 100
6800U 124 124 123

For the sake of comparison we also included some other graphics cards in here. In blue you'll see the results at default driver setting thus non overclocked or tweaked. In red you can read out the results of the graphics card when overclocked. 5900 XT is of course the tested GeForce FX 5900 XT and so on.

Let's have a look at some image quality options and enable 8x Anisotropic Filtering and 4x Antialiasing:

4xAA 8xAF 800x600 1024x768 1280x1024 1600x1200
5700U GDDR3 87 64 43 35
5900 XT 104 84 60 46
6800U 120 119 116 104

At 8xAF and 4xAA we can see some really impressive numbers here. Even 1600x1200x32 gameplay remains just fine.


Share this content
Twitter Facebook Reddit WhatsApp Email Print