Palit GeForce GTX 1660 Ti GamingPRO OC review

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Palit GeForce RTX 1660 Ti GamingPRO OC review

Not to confuse with the Dual OC version, meet the GeForce GTX 1660 Ti GamingPRO OC from Palit, a product with more advanced cooling compared to the lovely StormX as well being factory tweaked towards an 1860 MHz boost frequency. Based on dual fans and improved looks the card performs really well on all fronts, including cooling acoustic levels. Palit being Palit, is going to offer this SKU at an attractive price as well

It has been a rough time for NVIDIA the past few months, roughly 5-6 months ago the GeForce RTX 2080 and 2080 Ti became available. People had been very interested and were warmed up for the DLSS (Tensor) features and the ability to play Battlefield V in that hybrid Raytraced way. NVIDIA initiated massive internet virals to gain media coverage. But then the bubble exploded in their face as end-users looked the other way when they learned about the incredibly steep price level. The 2080 Ti excels towards a 1250~1400 EUR/USD price tag, and the cheapest GeForce RTX 2060 should sit at 359 Euros but, in most cases, easily surpasses the 400 USD/EUR price bracket. Next to it all, the performance hit on Raytracing is substantial, and people often do not find Raytracing that important. Heck, the industry has gotten really good with the shader engine mimicking real-world environments. Regardless of that remark, the path forward in the future, IMHO, simply is DX-R, as graphics get closer to the real thing. DLSS is another discussion. On RTX cards you can utilize the AI Tensor cores to perform a supersampled post-processing AA algorithm. Initially, everybody was happy about it, however, as recent articles have indicated, it can add a level of blur to the entire scene. With these facts in mind, people figured, why buy an RTX card then? Pricing, however, is everything and it has been a miscalculation from NVIDIA, over the past three years we have seen mid-range products rise from a 200 USD price now running towards 400 USD. If RTX cards would have been priced normally, people would have loved them, period. Previous quarter NVIDIA earnings have been the proof of that, a decline of almost 25% for their desktop graphics card business, and such a figure for NVIDIA is massive. Initially, when the first rumors on the GeForce GTX (yes, with a G) surfaced, speculation was everywhere. A GTX? 1160 / 1660 and then at one point AIB product boxes surfaced on the web, the proof of it all. NVIDIA is now injecting a Turing based GPU into the mainstream called TU116. To make it more affordable NVIDIA stripped away the RTX and DLSS features, that means there are no RT and Tensor cores on this GPU. It's a fall back towards the original shader design model. And that's where we land today with this review. 

The TU116-400 GPU has 1536 shader cores (aka CUDA cores / Stream processors) tied to 6GB of GDDR6 memory. You may expect two video cards based on the chip, the GTX 1660 and the 1660 Ti. The Ti variants will see the first launch wave and thus will get GDDR6 graphics memory, the non-Ti would be fitted with GDDR5 graphics memory as well as offering 6GB and 3GB configurations. In the year 2019 we, however, could never advise a 3GB graphics card. The 1660 series is making use of the Turing architecture and will not have Raytracing and Tensor cores, this is why NVIDIA dropped the RTX suffix back to GTX. The cards are to occupy the 250 to 300 USD price domain.

GTX 1060 GTX 1660  (unconfirmed) GTX 1660 Ti RTX 2060
GPU GP106 12nm FF TU116 12nm FF TU116 12nm FF TU106
Shader cores 1280 1280 (unconfirmed) 1536 1920
Memory 6 GB / 3GB GDDR5 6GB / 3GB GDDR5 6GB GDDR6 6GB GDDR6
Memory bus 192-bit 192-bit 192-bit 192-bit

As you can observe, compared to the RTX 2060, the GTX 1660 Ti has got to deal with 25% fewer shader processors, which is substantial. The reference frequencies, however, are spicy, with a reference boost frequency up-to 1770 MHz and the factory tweaked models running into an up-to 1850 MHz domain. The new cards, (if priced right) can become NVIDIA's new money maker, as they should offer very decent gaming performance in the 1080p and 1440p resolutions. NVIDIA is not distributing a reference design card to the media. Ergo, the reviews you'll see are mostly based on AIB partner cards.

Palit GeForce GTX 1660 Ti GamingPRO OC

The 1660 Ti series graphics cards are based on Turing architecture, offering just that fundamental shading engine. The GPU has been cut-down, the available memory configurations will be 6GB GDDR6 for the Ti models and 3 or 6GB GDDR5 for the unconfirmed non-Ti models. Our tested card has been fitted with 6GB of GDDR6 memory (12 Gbps) running a 192-bit wide bus. This 120 Watt rated graphics card has 1536 active shader processors (that value is 1920 on the RTX 2060). 



Having smaller TU116 silicon with close to 6.6 Billion transistors it doesn't run too hot and in fact, is really energy efficient. The cooler is a dual-slot and dual fan design. The card comes fitted with just one top side positioned power header (8-pin). Palit applies a more advanced cooler for the GeForce GTX 1660 Ti compared to the StormX model which makes use of two fans which combine the advantages of both traditional and dispersion fan blades to generate huge amounts of airflow. There are very little LEDs embedded, just the top side has a white lit stripe but it still is a nice looking product with good cooling and even acoustic performance. The card offers one HDMI, DP but also a DVI connector. There is no Virtual link (USB) connector. This Turing 116 GPU empowered product keeps that GPU at roughly 65 Degrees C marker depending on game load. While the non-OC models are based on reference frequencies, meaning a stock 1770 MHz Boost clock this Gaming PRO OC model comes factory tweaked for you at 1860 MHz, which is substantial. The GDDR6 memory has been not been tweaked, the ICs are stock 12 GHz (effective clock-rate) but can be bumped upwards towards 14.5 to 15 GHz easily as we'll show you in the tweaking chapters.

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