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Valve Replaces Greenlight Program with Steam Direct
Valve has sent out a Press Release announcing that they are ending the Steam Greenlight program and evolving it into a more retail quality program called Steam Direct.
When we consider any new features or changes for Steam, our primary goal is to make customers happy. We measure that happiness by how well we are able to connect customers with great content. We’ve come to realize that in order to serve this goal we needed to move away from a small group of people here at Valve trying to predict which games would appeal to vastly different groups of customers.
Thus, over Steam's 13-year history, we have gradually moved from a tightly curated store to a more direct distribution model. In the coming months, we are planning to take the next step in this process by removing the largest remaining obstacle to having a direct path, Greenlight. Our goal is to provide developers and publishers with a more direct publishing path and ultimately connect gamers with even more great content.
Valve talks about how this evolution will address a couple of the shortcomings of Greenlight as it will improve the pipeline for bringing new content to Steam and provide more ways to connect customers with the content they want. Here's more on Steam Direct and the future of the service
A better path for digital distribution
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling "Steam Direct," is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.
While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.
Just the beginning
We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.
We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.
As we prepare to make these changes, we welcome your feedback and input on this and any other Steam issues. As always, we'll continue to read the community's discussions throughout the Steam forums and the web at large, and we look forward to hearing your thoughts.
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CalculuS
Senior Member
Posts: 3154
Joined: 2014-07-28
Senior Member
Posts: 3154
Joined: 2014-07-28
#5391574 Posted on: 02/11/2017 10:29 PM
This is good, greenlight was like a huge sewer filter. Problem was it just isn't very good at filtering sh*t.
This is good, greenlight was like a huge sewer filter. Problem was it just isn't very good at filtering sh*t.
Aura89
Senior Member
Posts: 8279
Joined: 2008-07-31
Senior Member
Posts: 8279
Joined: 2008-07-31
#5391588 Posted on: 02/12/2017 12:03 AM
Why? so that way you don't have to buy what you are already don't buy?
Wtf is wrong with people. If horrible games are on steam, so be it, you have absolutely no reason to buy it, then don't. No one forces you. Why limit the content "just because"? Steam rating system is there to easily show you what people think of a game.
Stop trying to limit what people have access to, it's completely pointless.
Valve really needs to get rid of the dross--get rid of the kids living at home with fantastical dreams of making a AAA game from their allowance money and retiring with riches untold...
A $5000 up-front fee is completely reasonable for a serious, semi-professional endeavor--and Valve will even refund that later on. It's still a very cheap price for someone's amateur software getting International exposure through Steam, imo. I've seen lots of people complain about the price (which Valve hasn't set yet--$5k was the upper end they mentioned), but I suspect that most of this howling comes from the very people Steam needs to turn down in order to come up with something nice to attract business. Green light is a big red light for me, atm. It reminds me of the state of x86 PC gaming software (contrasted with the Amiga environment) in the early 80's and 90's...a barrel full of pure junk...
Ugh.


Why? so that way you don't have to buy what you are already don't buy?
Wtf is wrong with people. If horrible games are on steam, so be it, you have absolutely no reason to buy it, then don't. No one forces you. Why limit the content "just because"? Steam rating system is there to easily show you what people think of a game.
Stop trying to limit what people have access to, it's completely pointless.
Loobyluggs
Senior Member
Posts: 4693
Joined: 2008-09-07
Senior Member
Posts: 4693
Joined: 2008-09-07
#5391593 Posted on: 02/12/2017 12:16 AM
Good.
Good.
Mateja
Senior Member
Posts: 101
Joined: 2014-02-01
Senior Member
Posts: 101
Joined: 2014-02-01
#5391594 Posted on: 02/12/2017 12:31 AM
this is a really contemptuous comment. you appear to have had a terrible experience like this, or you just don't like fledgling developers. whatever the case, this is a discouraging and pointless comment and offers nothing constructive to a gaming industry on the brink of death or struggling developers, just insults. some of the most well renowned software / hardware companies in the world started as punk kids in their parent's garage. I guess you have a problem with google apple Microsoft amazon disney and HP? all of which were started in garages by complainey, privelaged young brats. and what's wrong with that? some of us refer to that as the American dream, and try to appreciate the virtues of it, and not insult and discourage people where we have failed. the 2nd part, I get it, I guess. you don't want to be flooded with amateur content you don't like. but I agree with Aura89, there is no reason to remove or reduce content, just improve the environment to connect people with things they might like.
I still have no idea why anyone would ever want steam, other than feeling forced to use it for legal purposes (even if they own the media), or wanting a valve exclusive game (for me, that's never). it's like Netflix, but worse. maybe if they greatly reduced the price, like Netflix, or gave some awesome functionality like easy xbox360/ps4 controller driver support, 3d, vr support, or emulation/virtualization for timeless classics, or automatically configuring graphics to your gpu. I just don't see the point of adding a layer of shopping software and deceitfully pretending like it's the only way to purchase games you can easily purchase or legally own otherwise. it seemed like the only good and original thing they actually offered as a service was an environment for indie developers and now that's getting trolled to death. partially because of steam's woefully inadequate rating system. and now they want to restrict that indie dev even futher. I hate it. I hate it I hate it I hate it. lol. that said I have never used steam and never will. unless, perhaps I develop a game. lol
I have the same complaints about gaming consoles, too. if I own something, I should be able to do whatever I want with it. plug those USB controllers into pc and they actually work (without having to hack it with sketchy third party tools), inject stereoscopic 3d, adjust graphical effects to achieve a resolution / fps balance of my liking, own it forever / bring it to a new system without having to pay for it over and over and over again endless hd remakes on new systems. sadly, a system like steam is the future. we won't need consoles anymore. there are games being released through platforms on smart TV's and as computation increases exponentially, soon we won't even need a pc or a gaming system. I just don't want my access to thousands of dollars of hardware and software that I already paid for to be restricted by yet more pay walls, in a closed system, and curtailed to 'what the mainstream wants.' if I could, in theory, easily and cheaply use what I own how I want, why block that?
maybe I'm wrong about a thing or two, as a person who refuses to use steam, but like I said these concerns of mine apply to gaming consoles, too. and I just feel like, moving forward, we should be expanding accessibility and functionality, not limiting it...
Valve really needs to get rid of the dross--get rid of the kids living at home with fantastical dreams of making a AAA game from their allowance money and retiring with riches untold... 

this is a really contemptuous comment. you appear to have had a terrible experience like this, or you just don't like fledgling developers. whatever the case, this is a discouraging and pointless comment and offers nothing constructive to a gaming industry on the brink of death or struggling developers, just insults. some of the most well renowned software / hardware companies in the world started as punk kids in their parent's garage. I guess you have a problem with google apple Microsoft amazon disney and HP? all of which were started in garages by complainey, privelaged young brats. and what's wrong with that? some of us refer to that as the American dream, and try to appreciate the virtues of it, and not insult and discourage people where we have failed. the 2nd part, I get it, I guess. you don't want to be flooded with amateur content you don't like. but I agree with Aura89, there is no reason to remove or reduce content, just improve the environment to connect people with things they might like.
I still have no idea why anyone would ever want steam, other than feeling forced to use it for legal purposes (even if they own the media), or wanting a valve exclusive game (for me, that's never). it's like Netflix, but worse. maybe if they greatly reduced the price, like Netflix, or gave some awesome functionality like easy xbox360/ps4 controller driver support, 3d, vr support, or emulation/virtualization for timeless classics, or automatically configuring graphics to your gpu. I just don't see the point of adding a layer of shopping software and deceitfully pretending like it's the only way to purchase games you can easily purchase or legally own otherwise. it seemed like the only good and original thing they actually offered as a service was an environment for indie developers and now that's getting trolled to death. partially because of steam's woefully inadequate rating system. and now they want to restrict that indie dev even futher. I hate it. I hate it I hate it I hate it. lol. that said I have never used steam and never will. unless, perhaps I develop a game. lol
I have the same complaints about gaming consoles, too. if I own something, I should be able to do whatever I want with it. plug those USB controllers into pc and they actually work (without having to hack it with sketchy third party tools), inject stereoscopic 3d, adjust graphical effects to achieve a resolution / fps balance of my liking, own it forever / bring it to a new system without having to pay for it over and over and over again endless hd remakes on new systems. sadly, a system like steam is the future. we won't need consoles anymore. there are games being released through platforms on smart TV's and as computation increases exponentially, soon we won't even need a pc or a gaming system. I just don't want my access to thousands of dollars of hardware and software that I already paid for to be restricted by yet more pay walls, in a closed system, and curtailed to 'what the mainstream wants.' if I could, in theory, easily and cheaply use what I own how I want, why block that?
maybe I'm wrong about a thing or two, as a person who refuses to use steam, but like I said these concerns of mine apply to gaming consoles, too. and I just feel like, moving forward, we should be expanding accessibility and functionality, not limiting it...
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Valve really needs to get rid of the dross--get rid of the kids living at home with fantastical dreams of making a AAA game from their allowance money and retiring with riches untold...