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Unreal Engine 4 Video Demos Real-life Rain & Lighting
This scene runs with 30-45fps on a i7-3770 with an Nvidia GTX670.
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Unreal Engine 4 - #Gamescom 2014 Show Reel - 08/18/2014 08:18 AM
These are highlights of some of the awesome games built with Unreal Engine technology. ...
8K Shots From Unreal Engine 4's Tech Demo - 04/24/2014 08:58 AM
Here are some pretty 8K screenshots from the tech demos that were included in Unreal Engine 4. below the fold you can see some rescaled screenshots, and click the link to see them full size....
Unreal Engine 4 Realistic Rendering Room demo - 04/07/2014 07:05 AM
Epic Games has released a new beta build for Unreal Engine 4 in which the company included a new tech demo, showcasing realistic indoor rendering. This tech demo uses Unreal Engine 4's Global Illumin...
Unreal Engine 4 - Features GDC 2014 Trailer - 03/21/2014 08:12 AM
Epic Games has also released a massive set of videos on the official YouTube channel of Unreal Engine, so make sure to check them out. Epic Games just announced that Unreal Engine 4 is now availa...
Unreal Engine 4: Quad Copter Checkpoints test - 03/05/2014 09:00 AM
Tom Shannon has released a new video from his upcoming QuadCopter game, showcasing some nice reflection and lighting effects that were possible thanks to Epic's next-gen engine, Unreal Engine 4. ...
miffywiffy
Senior Member
Posts: 558
Joined: 2007-10-29
Senior Member
Posts: 558
Joined: 2007-10-29
#4901238 Posted on: 08/28/2014 09:53 AM
Unreal Engine 3 was great, not quite sure what happened with 4 but Epic seem so far behind the curve atm. Maybe they were in bed with Microsoft and doing Gears of War for too long, but UE4 feels really early and lacking so many features that other engines just do better.
Unity is so far ahead right now, there isn't any reason for people to use UE4 unless you're a big developer. Even then though the big developers are sticking to 3.5 because UE4 is just so early like it is in beta.
Modders cannot jump on board because there are no UE4 games with big online communities. Really as a modder there is only one option and that is Source, it is a great engine, a bit long in the tooth now, but it just has so much content and it has the biggest community by far.
Unreal Engine 3 was great, not quite sure what happened with 4 but Epic seem so far behind the curve atm. Maybe they were in bed with Microsoft and doing Gears of War for too long, but UE4 feels really early and lacking so many features that other engines just do better.
Unity is so far ahead right now, there isn't any reason for people to use UE4 unless you're a big developer. Even then though the big developers are sticking to 3.5 because UE4 is just so early like it is in beta.
Modders cannot jump on board because there are no UE4 games with big online communities. Really as a modder there is only one option and that is Source, it is a great engine, a bit long in the tooth now, but it just has so much content and it has the biggest community by far.
kanej2007
Senior Member
Posts: 8396
Joined: 2007-08-07
Senior Member
Posts: 8396
Joined: 2007-08-07
#4901255 Posted on: 08/28/2014 10:19 AM
Same, plus it's well optimized unlike many other engines...
Looks nice, unreal engine is my favorite engine.
Same, plus it's well optimized unlike many other engines...
Xendance
Senior Member
Posts: 5555
Joined: 2005-07-19
Senior Member
Posts: 5555
Joined: 2005-07-19
#4901294 Posted on: 08/28/2014 12:35 PM
Unreal Engine 3 was great, not quite sure what happened with 4 but Epic seem so far behind the curve atm. Maybe they were in bed with Microsoft and doing Gears of War for too long, but UE4 feels really early and lacking so many features that other engines just do better.
Unity is so far ahead right now, there isn't any reason for people to use UE4 unless you're a big developer. Even then though the big developers are sticking to 3.5 because UE4 is just so early like it is in beta.
Modders cannot jump on board because there are no UE4 games with big online communities. Really as a modder there is only one option and that is Source, it is a great engine, a bit long in the tooth now, but it just has so much content and it has the biggest community by far.
Umm yeah right. Could you please elaborate a bit please? How is UE 4 SDK "far behind the curve"?
The fact that unity devs tend to switch over onto UE 4 says otherwise. Also that modding argument is a non-issue, as the engine costs 19,90 € per month and you get full source code access. Why would you want to mod when you can make a full game?
Unreal Engine 3 was great, not quite sure what happened with 4 but Epic seem so far behind the curve atm. Maybe they were in bed with Microsoft and doing Gears of War for too long, but UE4 feels really early and lacking so many features that other engines just do better.
Unity is so far ahead right now, there isn't any reason for people to use UE4 unless you're a big developer. Even then though the big developers are sticking to 3.5 because UE4 is just so early like it is in beta.
Modders cannot jump on board because there are no UE4 games with big online communities. Really as a modder there is only one option and that is Source, it is a great engine, a bit long in the tooth now, but it just has so much content and it has the biggest community by far.
Umm yeah right. Could you please elaborate a bit please? How is UE 4 SDK "far behind the curve"?
The fact that unity devs tend to switch over onto UE 4 says otherwise. Also that modding argument is a non-issue, as the engine costs 19,90 € per month and you get full source code access. Why would you want to mod when you can make a full game?
Loobyluggs
Senior Member
Posts: 4952
Joined: 2008-09-07
Senior Member
Posts: 4952
Joined: 2008-09-07
#4901297 Posted on: 08/28/2014 12:42 PM
The DoF in this video is just dreadful. One tile is perfectly in focus, the one next to it is completely out of focus.
This isn't a criticism of the engine at all, but the person that put this together and set the DoF parameters incorrectly.
In general terms I like the engine and the new temporal AA video posted here recently was really impressive stuff. The only issues I see are large scale worlds and texture streaming therein, where it appears to still have issues when moving a character across a massive world a lá GTA. It looks like there are brick walls they are hitting in terms of what a programmer or developer can load in for a character to explore on large scale free-roaming environments.
With something linear like tomb raider where you can put a cut-scene in between the segments using the in-game engine, you can trick the player into thinking it's one continuous world/load. Another example would be Ocarina of Time, where there are clear loading points obscured by walls/corridors or simply playing a musical instrument to teleport/load of the cartridge.
Graphically I see this engine and CryEngine as looking very similar. Not really anything in it.
Snowdrop is the most impressive I've seen, and appears to have (if you believe the video) the best UI for devs.
A question, will GameWorks develop more into lighting or weather next? Which is more important?
The DoF in this video is just dreadful. One tile is perfectly in focus, the one next to it is completely out of focus.
This isn't a criticism of the engine at all, but the person that put this together and set the DoF parameters incorrectly.
In general terms I like the engine and the new temporal AA video posted here recently was really impressive stuff. The only issues I see are large scale worlds and texture streaming therein, where it appears to still have issues when moving a character across a massive world a lá GTA. It looks like there are brick walls they are hitting in terms of what a programmer or developer can load in for a character to explore on large scale free-roaming environments.
With something linear like tomb raider where you can put a cut-scene in between the segments using the in-game engine, you can trick the player into thinking it's one continuous world/load. Another example would be Ocarina of Time, where there are clear loading points obscured by walls/corridors or simply playing a musical instrument to teleport/load of the cartridge.
Graphically I see this engine and CryEngine as looking very similar. Not really anything in it.
Snowdrop is the most impressive I've seen, and appears to have (if you believe the video) the best UI for devs.
A question, will GameWorks develop more into lighting or weather next? Which is more important?
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Senior Member
Posts: 2466
Joined: 2009-04-27
Looks nice, unreal engine is my favorite engine.