Ubisoft is cutting off online gameplay for 15 games, players will no longer have access to purchased DLC
Ubisoft has stated that the online services for 15 games will be decommissioned on September 1. Users will no longer be able to play the multiplayer and co-op modes in these games, linking accounts and online features will no longer work, and, worst of all, users will lose access to DLC they purchased.
These games' online components will cease to function on PC, PlayStation 3, Wii U, and Xbox 360. The remastered editions of Assassin's Creed 3 and Far Cry 3 will continue to function normally, but you will need to purchase them if you only own the original versions. While the most of these games are over a decade old, Space Junkies is a remarkable exception, having only been released three years ago. It's a multiplayer-only VR game that Ubisoft is still selling (for as much as $20) despite the fact that it will become entirely unplayable in two months.
- Anno 2070
- Assassin's Creed 2
- Assassin's Creed 3
- Assassin's Creed Brotherhood
- Assassin's Creed Liberation HD
- Assassin's Creed Revelations
- Driver San Francisco
- Far Cry 3
- Ghost Recon Future Soldier
- Prince of Persia: The Forgotten Sands
- Rayman Legends
- Silent Hunter 5
- Space Junkies
- Splinter Cell: Blacklist
- ZombiU
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Junior Member
Posts: 16
Joined: 2010-11-05
Yea it's not at all expensive. Since ubisoft obviously has to keep a large datacenter running for there recent releases.. And these games don't have many players, thus don't need much servers... Having 1 tiny VM running on a mega server amounts to literally pennies a month in electricity costs. Servers there days can literally have 256+ cores, terrabytes of memories. They can literally run every single game listed on like probably 1/20th of the power of a single server.
They are just simply that pure evil, that they rather save the 5 cents a month and screw over thousands/millions of buyers of there games.
I mean sure something more complex like an mmo where you have to maintain a store/pay for customer service ppl .. Sure, costs a bit more. But none of these games are that. They are mainly single player focused game, that ubisoft purposely put some functionality server side only, as a form of DRM. And the ones that have multiplayer, don't require further support or updates.
I mean there are literally tons of solo indie devs with games older with online services still running, and for people like that , that may only have 1 or 2 games to support, and don't own servers, they are paying $50-500+ a month.. Yet they do so, because they have respect for there customers.
Senior Member
Posts: 6365
Joined: 2010-10-17
Cue class-action lawsuit...
Senior Member
Posts: 8859
Joined: 2010-08-28
Time for these companies to move to Steam, just like EA is doing recently, and Bethesda.
Senior Member
Posts: 532
Joined: 2016-09-21
They could make the server files available, like the old days.
Players losing access to paid DLC seems particularly bad.
But, this is a consequence of moving to a centralised authentification system. One day it is decided that they no longer wish to authenticate and you are screwed.
People should consider how it is not only games that share this philosophy, and how many other things in their lives are just as fragile.
This is a taste of the future. It's all of your sci-fi nightmares come true.
Senior Member
Posts: 14599
Joined: 2014-07-21
When you "buy" games... honestly, I don't think keeping these DLCs alive / online services running can be that expansive.