Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Enermax Aquafusion 360 review LCS
Intel Core i5 11400F processor review
Corsair Vengeance RGB Pro SL 3600 MHz 32GB review
ASRock Z590 Extreme review
Gigabyte Radeon RX 6700 XT Gaming OC review
Corsair K70 RGB TKL keyboard review
Corsair RM650x (2021) power supply review
be quiet! Silent Loop 2 280mm review
Corsair K55 RGB PRO XT keyboard review
Guru3D Rig of the Month - March 2021

New Downloads
AMD Radeon Adrenalin Edition 21.4.1 driver download
3DMark Download v2.17.7166 + Time Spy
NVIDIA Unreal Engine 4 RTX & DLSS Demo
Intel HD graphics Driver Download Version: DCH 27.20.100.9466
CPU-Z download v1.96
GeForce 466.11 WHQL driver download
Guru3D RTSS Rivatuner Statistics Server Download 7.3.2 Beta 2
MSI Afterburner 4.6.4 Beta 2 Download
HWiNFO Download v7.02
Corsair Utility Engine Download (iCUE) Download v4.9.350


New Forum Topics
Download: Radeon Software Adrenalin 21.4.1 Download & Discussion UE4 RTX/DLSS Demo 2700X to 5600X worth it? Question about 4x-16x Anisotropic Texture Filtering and Performance Apexgaming G3 Is an interesting looking chassis Download: Radeon Software Adrenalin 21.4.1 drivers NVidia Anti-Aliasing Guide (updated) VESA is a little irritated, listed HDR2000 certification in Asia etail, is not an existing standard GeForce 466.11 WHQL driver download & discussion Codemasters F1 2021 gets co-op and Raytracing




Guru3D.com » News » Tim Sweeney: Photorealistic games possible within ten years

Tim Sweeney: Photorealistic games possible within ten years

by Hilbert Hagedoorn on: 07/15/2013 09:00 AM | source: | 34 comment(s)
Tim Sweeney: Photorealistic games possible within ten years

Epic founder and programming legend Tim Sweeney has predicted that we'll see photo-realistic graphics within the next 10 years. Sweeney, who co-created the Unreal game engine, told an audience at the Develop Conference this morning that within that time frame we'll see visuals that are "indistinguishable from reality".

"It's continuing to improve at Moore's Law rate," he said. "Things are going to get really interesting. We'll be able to render environments that are absolutely photo-realistic within the next 10 years, like indistinguishable from reality level of graphics."

But, Sweeney noted, it will take much longer for game creators to create believable AI, among other things.

"That just moves the challenge of graphics to the problems we don't know how to solve," he said, "like simulating human intelligence, animation, speech and lip-syncing.

"There are still lots of areas in graphics that require ongoing research for probably the rest of our lives before we come close to approaching reality."

Sweeney was talking as part of a wide-ranging discussion on his career, Epic Games, Unreal Engine and the industry in general.

At one point he confirmed Epic is working on an unannounced "triple-A shooter" alongside PC online game Fortnite, as well as number of smaller projects.

Sweeney said Epic had switched from building a single, large triple-A game to multiple games of various scope and scale.

"Last generation, most of the company was focused on building Gears of War 3, a massive project," he said. "Gears of War 1 was a 60-person project at peak. Gears of War 3 was more than 100-people at peak.

"Now we're building several games at different scales. We're building Fortnite, a PC online game which is a fun, sort of Minecraft meets Left 4 Dead. It's a 35-person team. It's not aiming to beat Call of Duty in terms of graphics. It's more of a Pixar art style and a limited project in scope, just aimed at fun as opposed to massive breakthroughs in scale.

"We're building a bigger, triple-A shooter project that hasn't been announced yet. And we've also internally started developing really tiny projects with two or three guys working together as a team for a few months in small scale game development.

"It's really cool. We're testing our development at all scales and learning it as we go. We're trying to master development at every scale."

Sweeney's mention of the unannounced shooter tallies with a recent Epic Games job posting that sought staff to work on an "unannounced competitive online action game" that includes "player progression, heavy itemisation, and a dynamic economy".

Elsewhere, Sweeney discussed how Epic is using Unreal Engine 4 to develop games with PC as the lead platform and, from there, port to multiple platforms with a global launch in mind.

"Increasingly we can think about building one game and shipping it on every platform that's appropriate," he said. "We're now thinking about building all of our games, looking first at PC as a platform, then porting and supporting console platforms with the same game, eventually porting it down to tablets where the control scheme is appropriate, and also porting and running it on the web.

"We can potentially reach a much larger audience, and it will be increasingly important worldwide.

"Consoles are specific to the Western markets: North America and Europe. They don't exist in Korea and China, which represent half of the gaming market. Those are PC online games. But, I think we can build one game that appeals to all those markets by supporting all platforms that are popular."

Meanwhile, Unreal Engine 4, in the works at Epic for two years now, is with developers now who are using it to make games, Sweeney said, and we should start to see the fruits of that work at the end of 2014.

"Unreal Engine 4 is aimed for next generation game development," Sweeney said. "For game developers, the rush is on right now. There are numerous triple-A games and also some smaller titles built with Unreal Engine 4 right now everywhere in the world.

"The end of next will be the sweet spot for gamers seeing the games. There are some really exciting things happening on the console platforms and with free-to-play games in Korea. They're going to change things in significant ways. I can't spoil their thunder, but it's all coming up and it's all starting to come together.

"There are multiple games in full production now doing really neat things."



Tim Sweeney: Photorealistic games possible within ten years




« Microsoft hardware requirements for upcoming Windows 8 PCs · Tim Sweeney: Photorealistic games possible within ten years · PowerColor Devil HD7870 announced »

7 pages 1 2 3 4 > »


kanej2007
Senior Member



Posts: 8394
Joined: 2007-08-07

#4619896 Posted on: 07/15/2013 09:24 AM
Cool, looking forward to seeing photorealistic games within the next ten years.

Techio
Senior Member



Posts: 194
Joined: 2011-07-28

#4619908 Posted on: 07/15/2013 10:30 AM
Wasn't Crysis 1 considered as a photo-realistic game, or at least the engine?

lucidus
Senior Member



Posts: 11825
Joined: 2011-12-31

#4619920 Posted on: 07/15/2013 10:52 AM
Photo realistic games are always 10 years away :P

zer0_c0ol
Senior Member



Posts: 2976
Joined: 2007-04-12

#4619922 Posted on: 07/15/2013 11:08 AM
well by the i will be 40 so i have 20 years plus to play those games

hmm not bad :)

PhazeDelta1
Moderator



Posts: 15616
Joined: 2010-09-12

#4619924 Posted on: 07/15/2013 11:10 AM
Photo realistic games are always 10 years away :P


Ive noticed that too. lol

7 pages 1 2 3 4 > »


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2021