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Star Wars: Battlefront 2 Patch 1.03 Released
Electronic Arts and DICE released a patch v1.03 for Star Wars: Battlefront 2. According to the release notes, the Star Wars: Battlefront 2 patch 1.03 introduces a redesigned End of Round MVP screen. Moreover, this patch comes with fixes for several clipping, collision & texture issues.
The new End of Round MVP screen will highlight players based on their score instead of specific “honors”. As such, a larger number of players will have the chance to become highlighted in it. The Star Wars Battlefront 2 patch 1.03 will be auto-downloaded from Origin the next time you launch its client and is just over a Gig.
Check out our graphics performance review here.
Star Wars Battlefront 2 Patch 1.03 Release Notes:
Reduced the amount of Score and Battle points gained by using the Disruptor Shot mod for the NT-242 when used against vehicles.
Reduced the amount of Score and Battle points gained by using the LAAT Gunship against vehicles.
Reduced the amount of damage the Stinger Pistol ability does against Heroes & Villains.
Boba Fett can no longer capture objectives while hovering high above the objective.
Blocked of some areas on Kamino and Naboo where players could use aerial units to gain an unfair advantage over other players.
Tweaked the spawning positions when playing Strike on Kamino.
Tweaked the combat area on Tatooine when playing Strike.
Tweaked the combat area on Endor when playing Blast.
Tweaked the combat area on Hoth when playing Blast.
Tweaked the spawning positions of Starfighters when playing Galactic Assault on Tatooine.
Tweaked the spawn positions of the AAT when playing Galactic Assault on Kashyyyk.
Fixed several collision and traversal issues on Jakku.
Fixed several collision and traversal issues on Kashyyyk.
Fixed several collision and traversal issues on Endor.
Fixed several collision issues on the Death Star II.
Fixed several UI issues in the spawn screen when playing Heroes vs Villains.
Fixed an issue where the objective markers would not update correctly during Galactic Assault on Endor.
Fixed an issue where some automatic doors would not open when approached by Villains in Heroes vs Villains.
Fixed an issue where texture was missing near the East Gate Control when playing Strike on Yavin IV.
Fixed an issue where the reticule from Lando’s Sharp Shot ability would remain active longer than intended.
Reduced the amount of the damage the NT-242 with the Disruptor Shot mod does against the AT-ST.
Fixed an issue where the Scan Dart ability would not work correctly when used on doors.
Players will no longer be able to start a round if the pre-round requirements are not met.
Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.
The Heavy Trooper’s Impact Grenade ability VFX now works as intended.
The DLT-20A Targeting Rifle VFX now works as intended.
The Pulse Cannon ability VFX now works as intended.
Fixed several issues with the End of Round screen where tall characters would not fit in the screen.
Fixed an issue where the players could not Zoom after switching weapons from an overheated TL50.
Fixed several clipping issues that occurred during the campaign.
Fixed an issue where Iden’s Star Cards will display their multiplayer stats during the Campaign.
Fixed several animation issues for Heroes and Villains.
Fixed several texture issues in Arcade mode.
Fixed several collision issues in Arcade mode.
The End of Round screen now gives feedback to players on Rank Up that they are awarded with Credits.
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Senior Member
Posts: 15801
Joined: 2014-10-25
The Best looking Special FX/GFX ever created for Game
Even BF1 can't match it, those Visuals are So much MORE
Great Game, good SP and even better MP.
Im now on 17lev and i have 3 soldiers on more than 10 lev (Heavy on 17lev now 2xBlue 1xGreen all from Gaming only