Sony Playstation 5 Processor SoC Die Photos
It's always interesting to see a chip up-close and personal. As you all know. AMD has been behind the one empowering the new Xbox and PlayStation 5, that last for that last one pictures emerged.
Microsoft shared a photo of the AMD-soc in the Series X long before the release, Sony remained a bit quieter in that regard. Chip photographer Fritzchens Fritz has now changed that, by shooting a few relatively detailed pictures of the silicon in the Playstation 5.Based on AMD Zen2 cores reaching up to 3.5 GHz, the CPU is matched with 36 shading core clusters based on RDNA 2 running up to 2.23 GHz. Inbetween heatsink and processor liquid metal is present. Surrounding the die you can see some conductive material used, likely to keep that liquid metal in place. Firing off Using a special short wave infrared light (SWIR) microscope shows the CPU core complex and a GPU area. Now, there appear to be 40 CU's physically on the die, which would mean that Sony is not using four. This could have been done from a yield point of view.
Fritzchens Fritz: A first quick and dirty die-shot of the PS5 APU (better SWIR image will follow). It looks like some Zen 2 FPU parts are missing.
Locuza: My interpretation of the floor plan PS5 floor plan: 1. Bomba surprise that Sony likely cut down the 256-Bit FP pipes to just 128-Bit. 2. No Infinity Cache/L3$, also not on the Xbox Series. 3. Might have the old Render Backend design, need higher res to say for sure. 4. ...
Sources: Fritzchens Fritz, Locuza, via VideoCardz
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Senior Member
Posts: 1326
Joined: 2010-05-12
Cheaped out or not, i believe is better that consoles are on the lower-medium end of the spectrum.
Otherwise higher end pc build becomes a necessity more than an option.
Yes pcs have a lot of non efficencies compared to the hardware they have, generic api, a big OS and probably more.
I somehow prefer it in this way, anyway games will be tailored around the lower specced console.
Senior Member
Posts: 222
Joined: 2005-08-31
The cut-down FPU choice is understandable, considering that wide vector math is not critical for games and most consumer apps in the context of a console. Heavy FP workloads in this case are already off-loaded to the GPU via compute and graphics tasks. The savings here are really concerning peak TDP, so more power is available to the GPU portion of the SOC.
Senior Member
Posts: 11808
Joined: 2012-07-20
If one could run linux on PS5/XSX, I would get one. Or if XSX could run full windows.
But we all know what would follow...
... crypto, no more consoles in west.
Because crypto became game of cookie-clicker.
Senior Member
Posts: 325
Joined: 2020-11-03
They super cheaped out on the GPU portion yet multi-platform games on the PS5 have outperformed the much more powerful XBSX versions in more than one occasion, particularly in AssCreed Downgraded Vikings. If optimization is that criminally bad on the XBSX, imagine how piss poor the PC ports are compared to what they should be.
Weird... why? Strictly software related?
If one could run linux on PS5/XSX, I would get one. Or if XSX could run full windows.
But we all know what would follow...
... crypto, no more consoles in west.
Because crypto became game of cookie-clicker.
Is the PS OS still a linux distro / derivative?
Senior Member
Posts: 10562
Joined: 2006-02-14
They super cheaped out on the GPU portion yet multi-platform games on the PS5 have outperformed the much more powerful XBSX versions in more than one occasion, particularly in AssCreed Downgraded Vikings. If optimization is that criminally bad on the XBSX, imagine how piss poor the PC ports are compared to what they should be.