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Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event
Over at NVIDIA editors day for GeForce RTX EA/DICE are presenting some stuff that isn't under embargo, so we can post about it. Below two shaky cam videos where you can hear the developers taking about using RTX in Battlefield 5.
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Battlefield 3 Gulf of Oman and Karkand Shaky cam vids - 12/09/2011 05:06 AM
This is a shaky cam video recording of the Battlefied 3 Back to Karkand Expansion. Quality is horrible, but I don't think this trailer has been shown already. The recording was taken during an AMD pre...
Shaky Cam Modern Warfare 2 Video - 08/31/2009 10:04 AM
This Video was filmed at Game Crazy company convention and shows part of the gameplay of the history Mode. As always, don't watch either of these Modern Warfare 2 clips if you want your game-playing e...
Hilbert Hagedoorn
Don Vito Corleone
Posts: 45569
Joined: 2000-02-22
Don Vito Corleone
Posts: 45569
Joined: 2000-02-22
#5576640 Posted on: 08/22/2018 04:29 PM
How about being a little more patient, wait for the final game to be released as well as the reviews?
Turn on the fckn FPS counter please. I sense NVIDIA is hiding two things. Potentional raw power of Turing. And fps drop with RT on.
How about being a little more patient, wait for the final game to be released as well as the reviews?
Fox2232
Senior Member
Posts: 11808
Joined: 2012-07-20
Senior Member
Posts: 11808
Joined: 2012-07-20
#5576644 Posted on: 08/22/2018 04:32 PM
Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections.
Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections.
Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
schmidtbag
Senior Member
Posts: 7165
Joined: 2012-11-10
Senior Member
Posts: 7165
Joined: 2012-11-10
#5576645 Posted on: 08/22/2018 04:37 PM
I must admit, that looks very nice. Unlike most demos of RTX where I'm like "this could easily be accomplished without an entire API" this actually has a noticeable and practical impact. Too bad it's an EA game though; I won't be buying it.
I must admit, that looks very nice. Unlike most demos of RTX where I'm like "this could easily be accomplished without an entire API" this actually has a noticeable and practical impact. Too bad it's an EA game though; I won't be buying it.
Amx85
Senior Member
Posts: 333
Joined: 2016-09-28
Senior Member
Posts: 333
Joined: 2016-09-28
#5576648 Posted on: 08/22/2018 04:41 PM
Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections.
Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
new tech looks better if you ruin old techs, Nvidia always do that, they limit old tech potential to make new look better
Greetings
Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections.
Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
new tech looks better if you ruin old techs, Nvidia always do that, they limit old tech potential to make new look better
Greetings
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Turn on the fckn FPS counter please. I sense NVIDIA is hiding two things. Potentional raw power of Turing. And fps drop with RT on.