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Rise of the Tomb Raider - PC patch
Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider.
Rise of the Tomb Raider - PC Patch 1.0.610.1 Changelog:
Startup issues (Steam Only):
Fixed C++ runtime error showing up on startup preventing some users from running the game.
Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
Independent mouse sensitivity control for aim and regular navigation.
Mouse and Gamepad X axis inversion
Option to disable keyboard button prompts.
Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
New graphics option to disable film-grain independently from 'Screen Effects'.
Improved HBAO+ quality, including better occlusion for distant objects.
Improved NVIDIA SLI performance. (Steam only)
Fixed SLI glitches during water/snow effects. (Steam only)
Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
Improvements to Razer Chroma effects. (Steam Only)
Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
Fixed mouse cursor not always being hidden when using gamepad.
Fixed major stuttering in Endurance mode.
Fixes for Endurance leaderboards.
Fixed Remnant Resistance missions occasionally not starting.
Fixed rendering glitches on some objects on NVIDIA 6×0 and 7×0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
A variety of other smaller optimizations, bug-fixes, and tweaks.
Note: Users on reddit are reporting that one of the new options introduced in today's patch, Specular Reflections Quality, makes a huge difference on very high.
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Review: Rise of the Tomb Raider PC graphics card performance - 01/28/2016 09:06 PM
We take a look at Rise of the Tomb Raider in relation towards PC gaming graphics card performance with the latest AMD/NVIDIA graphics card drivers. Many graphics cards are being tested and benchmarked...
Rise of the Tomb Raider - PC Requirements & screenshots - 01/27/2016 09:43 AM
Released tomorrow for PC, the Rise of the Tomb Raider requirements have just been unveiled via the game's Windows store page. ...
Rise of the Tomb Raider PC screenshots - 01/21/2016 10:42 AM
Rise of the Tomb Raider releases in 7 days on the PC, and Square Enix has released two new screenshots from its PC version....
Rise of the Tomb Raider to be bundled with GeForce cards - 01/04/2016 10:51 AM
Starting January 7, Rise of the Tomb Raider will be bundled with the GeForce GTX 970, GTX 980, GTX 980 Ti, and gaming notebooks powered by the GTX 970M, GTX 980M and the desktop-based GTX 980. ...
Rise of the Tomb Raider Released in January - 12/28/2015 10:25 AM
It seems that Rise of the Tomb Raider for Windows is being released in Januray already, while that dat was supposed to be late March....
JonasBeckman
Senior Member
Posts: 17559
Joined: 2009-02-25
Senior Member
Posts: 17559
Joined: 2009-02-25
#5228714 Posted on: 02/06/2016 02:49 PM
Not sure what's up with the textures but yeah a NV 980 Ti or AMD 390 for the games very high VRAM usage is a bit uncommon or how to say, I doubt the textures are 4096x4096 although 2048x2048 with little to no compression could of course be demanding too depending on how the game loads data.
(AFAIK it seems to load it as you transition from one area to the other - thus the stuttering near for example a cave or tomb entrance. - so the larger open areas will probably have a very high VRAM usage if one monitors it via say Afterburner, Nvidia themselves mentioned some 12GB or so usage for 3840x2160 if you play at the highest settings which to me just sounds like the streaming system isn't all that efficient unless the textures themselves really are that big and have little to no compression.)
For general performance the new SSR quality option is probably causing a bit of a performance drop though it greatly minimizes the SSR artifacts in the unpatched version.
( http://steamcommunity.com/app/391220/discussions/0/405690850601404221/ )
HBAO+ quality was improved as well with this update so probably also a slight performance drop for that.
It sure looks pretty during cutscenes though.
(But yeah it requires a pretty beefy PC if you want to play above 1920x1080 / 1920x1200 with the highest graphics settings.)
Not sure what's up with the textures but yeah a NV 980 Ti or AMD 390 for the games very high VRAM usage is a bit uncommon or how to say, I doubt the textures are 4096x4096 although 2048x2048 with little to no compression could of course be demanding too depending on how the game loads data.
(AFAIK it seems to load it as you transition from one area to the other - thus the stuttering near for example a cave or tomb entrance. - so the larger open areas will probably have a very high VRAM usage if one monitors it via say Afterburner, Nvidia themselves mentioned some 12GB or so usage for 3840x2160 if you play at the highest settings which to me just sounds like the streaming system isn't all that efficient unless the textures themselves really are that big and have little to no compression.)
For general performance the new SSR quality option is probably causing a bit of a performance drop though it greatly minimizes the SSR artifacts in the unpatched version.
( http://steamcommunity.com/app/391220/discussions/0/405690850601404221/ )
HBAO+ quality was improved as well with this update so probably also a slight performance drop for that.
It sure looks pretty during cutscenes though.

(But yeah it requires a pretty beefy PC if you want to play above 1920x1080 / 1920x1200 with the highest graphics settings.)
kinggavin
Senior Member
Posts: 297
Joined: 2014-11-06
Senior Member
Posts: 297
Joined: 2014-11-06
#5228719 Posted on: 02/06/2016 03:06 PM
Yea.. THX the Patch Crystal Dynamics but.. why need GTX 980 TI or better for 2560x1440 resolution and all max settings? (without AA)
I m very sad for i not have avarge 60FPS+ in the game with this resolution and settings.
Next Tomb Raider? We need GTX TitanX SLI for 1080p?
I have 144Hz but only 50-70FPS.. nice combo. SLI? No no no, no more SLI. SLI is fully bugged in games... We need optimalization not 2-3 VGAs in PC...
i would say the huge vram the game uses with the denuvo drm and square enix its bad recipe for performance and sli issues , just cause 3 has sli problems another square enix game , the first crysis game was gpu breaker so its nothing new and 980ti is a 1440p card really for more than 60fps , the pascal titan will probably be the first gpu that can do 100fps in 4k on triple A games
Yea.. THX the Patch Crystal Dynamics but.. why need GTX 980 TI or better for 2560x1440 resolution and all max settings? (without AA)
I m very sad for i not have avarge 60FPS+ in the game with this resolution and settings.
Next Tomb Raider? We need GTX TitanX SLI for 1080p?
I have 144Hz but only 50-70FPS.. nice combo. SLI? No no no, no more SLI. SLI is fully bugged in games... We need optimalization not 2-3 VGAs in PC...
i would say the huge vram the game uses with the denuvo drm and square enix its bad recipe for performance and sli issues , just cause 3 has sli problems another square enix game , the first crysis game was gpu breaker so its nothing new and 980ti is a 1440p card really for more than 60fps , the pascal titan will probably be the first gpu that can do 100fps in 4k on triple A games
brutlern
Senior Member
Posts: 290
Joined: 2011-02-09
Senior Member
Posts: 290
Joined: 2011-02-09
#5228729 Posted on: 02/06/2016 03:30 PM
Yeah, patch... here's what happened after the patch
https://www.youtube.com/watch?v=4EkEDiHb0hk
And steam can't roll back to previous version. So....
Update: managed to roll back to previous version, unfortunately the issues are still there, so either I missed these problems before (surprising, considering I played over 20 hours and have not noticed it) or the problems appear mostly around specific area, The Acropolis. (before the patch I only played the Acropolis area during night missions, so these issues where less/not at all visible as they are during day time)
Yeah, patch... here's what happened after the patch
https://www.youtube.com/watch?v=4EkEDiHb0hk
And steam can't roll back to previous version. So....
Update: managed to roll back to previous version, unfortunately the issues are still there, so either I missed these problems before (surprising, considering I played over 20 hours and have not noticed it) or the problems appear mostly around specific area, The Acropolis. (before the patch I only played the Acropolis area during night missions, so these issues where less/not at all visible as they are during day time)
Hughesy
Senior Member
Posts: 357
Joined: 2012-05-13
Senior Member
Posts: 357
Joined: 2012-05-13
#5228733 Posted on: 02/06/2016 03:41 PM
I love it when people moan they can't get 60fps with max settings. One second they want graphics that push the hardware, and then when they do people moan... It's a demanding game, but a beautiful one, so I have no problem not being able to get 60fps when maxing the settings. Whenever someone can't get the magic 60 they scream unoptimised regardless of how good it looks...
I love it when people moan they can't get 60fps with max settings. One second they want graphics that push the hardware, and then when they do people moan... It's a demanding game, but a beautiful one, so I have no problem not being able to get 60fps when maxing the settings. Whenever someone can't get the magic 60 they scream unoptimised regardless of how good it looks...
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Member
Posts: 74
Joined: 2014-11-07
Yea.. THX the Patch Crystal Dynamics but.. why need GTX 980 TI or better for 2560x1440 resolution and all max settings? (without AA)
I m very sad for i not have avarge 60FPS+ in the game with this resolution and settings.
Next Tomb Raider? We need GTX TitanX SLI for 1080p?
I have 144Hz but only 50-70FPS.. nice combo. SLI? No no no, no more SLI. SLI is fully bugged in games... We need optimalization not 2-3 VGAs in PC...