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Guru3D.com » News » Red Dead Redemption 2: PC graphics benchmark review (re-tested)

Red Dead Redemption 2: PC graphics benchmark review (re-tested)

by Hilbert Hagedoorn on: 07/24/2020 12:18 PM | source: | 53 comment(s)
Red Dead Redemption 2: PC graphics benchmark review (re-tested)

Red Dead Redemption II for PC is still one of the best selling titles for the PC, it's cherished by many and with many months away from the original release, the patches and performance driver enhancements have stabilized. As such, we figured we'd re-do all testing to see where the game is with the latest patches and drivers installed.

Read the review here.







« GSC GameWorld reveals the first in-engine trailer Stalker 2 · Red Dead Redemption 2: PC graphics benchmark review (re-tested) · Intel Share Prices Take Dive Downward - A share of AMD is now More Expensive Than Intel »

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The_Amazing_X
Senior Member



Posts: 665
Joined: 2018-12-15

#5811856 Posted on: 07/24/2020 02:07 PM
Nice work , thank you.

Seems like previus gen is a suprise, Vega 64 just a few fps lower then 1080ti and the gtx 1080 is a bit lower then expected.

DannyD
Senior Member



Posts: 4261
Joined: 2020-07-24

#5811863 Posted on: 07/24/2020 02:39 PM
Looking forwards to this, thanks!

Undying
Senior Member



Posts: 18935
Joined: 2008-08-28

#5811867 Posted on: 07/24/2020 02:47 PM
Nice work , thank you.

Seems like previus gen is a suprise, Vega 64 just a few fps lower then 1080ti and the gtx 1080 is a bit lower then expected.

Game favors AMD cards. 5700XT is doing mighty fine for a 400$ gpu.

haste
Senior Member



Posts: 1721
Joined: 2006-09-30

#5811869 Posted on: 07/24/2020 02:50 PM
Maximum quality tests are pretty much pointless in RDR2. Most of ultra settings are the same shaders with unjustified oversampling, huge performance impact and minimal visual improvements. The only ultra quality setting (except textures of course) I'd definitely keep is the lighting quality. It pushes lights range limits much further and also allows multiple shadowing and doesn't limit moon/sun light in larger towns etc.. it's very demanding at night but it's worth it.

IceVip
Senior Member



Posts: 855
Joined: 2013-04-08

#5811883 Posted on: 07/24/2020 04:00 PM
Maximum quality tests are pretty much pointless in RDR2. Most of ultra settings are the same shaders with unjustified oversampling, huge performance impact and minimal visual improvements. The only ultra quality setting (except textures of course) I'd definitely keep is the lighting quality. It pushes lights range limits much further and also allows multiple shadowing and doesn't limit moon/sun light in larger towns etc.. it's very demanding at night but it's worth it.

So what exactly are you saying? That Hilbert's tests were straight up pointless because he followed the most common benchmark review format(just max it out)? And that he should make custom settings so that people get even more confused because they think he maxed it out but he actually didn't because he followed his visuals-to-performance instincts?

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