Raphael GPU on AMD Ryzen 7000 would get 128 RDNA2 shader cores
If the chatter is real, the GPU of the new Ryzen 7000 processors will get 128 shaders cores and is codenamed "Coral Bandfish." If so, Raphael CPUs are only fitting for uncomplicated graphics applications.
AMD plans to deliver a new CPU generation with the Ryzen 7000 processors, codenamed Raphael, by the end of the year. As revealed at Computex, the new CPUs will be the first to utilize the new AM5 socket, Zen 4 architecture, and TSMC's 5 nm fabrication. In response, AMD intends to provide significantly higher computational power and a redesigned platform that supports DDR5 RAM and PCI Express 5.0 for the first time.
There should be advances beyond the processor and platform with Ryzen 7000. Instead, AMD revealed at the fair that a GPU at default would be included in the new generation for the first time, catching up to Intel in this regard. In the successors of the current APUs, the GPU should continue to reside on a single chip alongside the CPU. The new GPU should be installed for Raphael, where typically two CPU chiplets are put on the additional IO chip.
AMD has not yet disclosed any relevant performance-related information. It is only known that the GPU is an RDNA2 and that the entire device is made using a 6 nm process. Consequently, the integrated graphics unit should utilize the codename "Coral Bandfish". With RDNA2, a unit of this type comprises two compute units, resulting in Ryzen 7000 having 128 shaders.
If so, the Raphael GPU would be much slower than the current generation of APUs: On desktops, the Ryzen 5 5600G has 448 shaders, and even on laptops, no APUs with fewer than 384 shaders are available. The IGP of Ryzen 7000 CPUs will therefore likely only be appropriate for extremely simple graphics programs and the playback of codecs supported by the hardware. On the other hand, the subsequent generation of APUs, in which AMD will most likely install much more shaders, will likely offer superior graphics performance.
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Why would all ryzen 7000 have igpus? Some of us dont need them it just taking up space in io die or worse have chiplet of its own. Put more cache instead.
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It is in the i/o chiplet and it seems to be as small as it gets
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It's going to be like 1/4" of area in the IO die. Its freaking tiny so its not really a trade off for cache. The server guys want this bad as you don't need to add in a card to get a console up on the machine. Also those of us as home have a nice troubleshooting option if the graphics card is on the blink. This is a great idea. If you want cache just wait for the 3D stacked models that will land early 2023.
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Fine with me. I was a bit annoyed about the idea of including iGPUs since that would drive up the cost of each chip, but this seems to be a sensible and more cost-effective approach. Of the times you'd need an iGPU on a high-end CPU, you don't really need that much performance. No point wasting die space or making chips more expensive when you just need something that can drive a few displays. You also don't want an iGPU hogging all of the memory bandwidth on high-end models.
I assume AMD will still provide low-end chips (6 core models or lower) will have options for better iGPUs, since those have a reason to need extra on-package performance, and won't be as starved for bandwidth.
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Can it play crysis...