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Guru3D.com » News » Rainbow Six: Siege NVIDIA GameWorks Trailer

Rainbow Six: Siege NVIDIA GameWorks Trailer

by Hilbert Hagedoorn on: 11/24/2015 10:12 AM | source: | 27 comment(s)
Rainbow Six: Siege NVIDIA GameWorks Trailer

Ubisoft and NVIDIA have released a new trailer for Rainbow Six: Siege, showcasing the NVIDIA GameWorks features that will be included. The game will be available on December 1st. The game gets HBAO+ and TXXA which these days are considered to be GameWorks.

The official Rainbow Six Siege minimum system requirements call for a GeForce GTX 460 with 1GB of VRAM, which will enable you to run the game at 60 frames per second at low detail levels at 1280x720 in multiplayer, and 30 frames per second in the PvE Terrorist Hunt mode. As you saw above, however, Rainbow Six Siege features high-quality graphics, lots of detail, and NVIDIA GameWorks technology, which enhances anti-aliasing and ambient occlusion in every single match and mode.

For a system capable of enabling these effects, and a High level of detail, you’ll need to build your new PC or upgrade your old rig with the GeForce GTX 960, which is recommended by Ubisoft and NVIDIA for 1920x1080 gaming. For 2560x1440, the GeForce GTX 970 is our recommended GPU.







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Fox2232
Senior Member



Posts: 11809
Joined: 2012-07-20

#5194774 Posted on: 11/24/2015 10:31 AM
At 1:11 there is written TXXA instead TXAA.

Netherwind
Senior Member



Posts: 8010
Joined: 2009-11-13

#5194775 Posted on: 11/24/2015 10:39 AM
Good observation.

fantaskarsef
Senior Member



Posts: 13111
Joined: 2014-07-21

#5194790 Posted on: 11/24/2015 11:21 AM
Ubisoft. Thanks, but no.

TOOOSKI
Senior Member



Posts: 5
Joined: 2015-11-24

#5194795 Posted on: 11/24/2015 11:26 AM
Ubisoft.....never ever

Loobyluggs
Senior Member



Posts: 4769
Joined: 2008-09-07

#5194797 Posted on: 11/24/2015 11:27 AM
Shame the game has an inherent game design flaw: hit detection.

You get your silencer and fire one bullet at predictable locations and see if you get a bite, if you do, it's like playing battleship - you fire everything in that general area until you get a kill - then rinse and repeat.

And no one at Ubisoft had a light-bulb moment and figured that out - it ruins the game as all tactical play is thrown out of the window...literally.

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