Nvidia PhysX Source Code Now Available Free
NVIDIA today put gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub. This will accelerate the adoption of PhysX. And it will help game developers by lowering the barrier of entry to putting world-class physics effects in their games.
Used in more than 500 games on multiple platforms, NVIDIA PhysX is one of the most popular physics engines for game development.
The PhysX software development kit (SDK) is already free on Windows platforms. We’re now extending this to include PhysX Clothing and PhysX Destruction, enabling game developers to easily create a more interactive gaming environment.
The PhysX SDK is a proven solution for gameplay physics and simulation-driven effects. It is integrated into major game engines such as Unreal Engine 3 and 4, Unity, AnvilNext Engine, Bitsquid Engine, Dunia 2 Engine and REDengine.
NVIDIA PhysX Clothing and Destruction are integrated into the Unreal Engine 4. PhysX Clothing and Destruction effects can be seen in games such as: Batman: Arkham Asylum, Batman: Arkham City, Bioshock Infinite, Borderlands 2, Lords of the Fallen, Monster Hunter Online, Daylight, as well as upcoming titles such as The Witcher 3.
A major component of the NVIDIA GameWorks library, the latest PhysX version (3.3.3) is our best ever, with improved stability and performance. Features include constrained rigid body dynamics, collision detection, scene queries, character controller, particles, vehicles and much more.
The NVIDIA GameWorks library is supported by developer resources including authoring tools for 3dsMax and Maya and the PhysX Visual Debugger (PVD). Simple to use authoring tools are also available on the NVIDIA GameWorks webpage, along with tutorials that provide step-by-step instructions on how to create destructibles and clothing assets.
To access the GitHub repository, simply join the NVIDIA GameWorks Developer Program and accept the click-through EULA for PhysX source code. Full details can be found here.
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